Bone roll calculation flips local axes at wrong rotation angle #38407
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Reference: blender/blender#38407
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System Information
windows
Blender Version
Broken: hash b'6c32930'
Worked: (optional)
Short description of error
The problem is that the axes flipping only happens when the ongoing rotation delta
passes 90 degrees, hence when you rotate 3 times by 60 degree you get
a different result compared to rotating by 180 degrees in one step.
Exact steps for others to reproduce the error
See axis_flip3.blend (changed to blend file with correct text)
Initially: Bone is set to 0.0,local Z points upwards (aligned with global Z)
Now bone roll is ~ 0 degree, the local Z axis points upward,
the local X axis points backwards to positive Y.
Actually this result looks good to me.
Now bone roll is ~ 180 degree,
local X axis has not flipped
I believe this result is wrong!
Changed status to: 'Open'
Added subscriber: @GaiaClary
Added subscribers: @brecht, @mont29
@GaiaClary: Didn’t @brecht just addressed this issue in its
6c329304c1
commit?No, i detected this after
6c329304c1
was applied. so either it is a follow up issue, or i didn't see it before. But its an issue i believe ...The problem is around 90° rotations, the roll is basically undefined then and the result is influenced by float precision errors. It should handle that better than jumping around randomly.
Added subscriber: @Sergey
@mont29, you've been quite familiar with this stuff, mind looking into? :)
Gah, that can of worm again. Actually, I do mind! :P
But ok, will try to fix this stuff…
This issue was referenced by blender/blender-addons-contrib@3fe487217d
This issue was referenced by
3fe487217d
Changed status from 'Open' to: 'Resolved'
Closed by commit
3fe487217d
.This issue was referenced by blender/blender-addons-contrib@f23f07ced0
This issue was referenced by
f23f07ced0