Tiles (image game property) not working in BGE and GLSL 3D view #40627

Closed
opened 2014-06-14 23:38:14 +02:00 by Carl Olsson · 5 comments

System Information
Xubuntu 14.04 amd64, AMD Radeon HD 7870

Blender Version
Broken: 2.71RC 169c95b

Short description of error
When using the image "Tiles" option (under "Game Properties") I only get a solid colour in the game engine and in 3D view with textured shading plus GLSL.
Texture shows fine if the "Tiles" option is turned off (though obviously isn't tiling).
It tiles fine in 3D view with solid shading plus texture solid as well as with textured shading plus multitexture.

Exact steps for others to reproduce the error
Open attached blend.

"Tiles" checkbox in UV/image editor "Game Properties" panel is checked.
Observe mesh in 3D view (texture shading, GLSL). Blank texture.
Observe image in UV/image editor. Repeating tile.

Uncheck "Tiles" checkbox in UV/image editor "Game Properties" panel.
Observe mesh in 3D view (texture shading, GLSL). Texture displays untiled.
Observe image in UV/image editor. Non repeating texture.

Check "Tiles" checkbox in UV/image editor "Game Properties" panel.
Change 3D view shading to solid (textured solid is enabled).
Observe mesh in 3D view. Texture displays tiled.
Observe image in UV/image editor. Repeating tile.

tiling_problem.blend

**System Information** Xubuntu 14.04 amd64, AMD Radeon HD 7870 **Blender Version** Broken: 2.71RC 169c95b **Short description of error** When using the image "Tiles" option (under "Game Properties") I only get a solid colour in the game engine and in 3D view with textured shading plus GLSL. Texture shows fine if the "Tiles" option is turned off (though obviously isn't tiling). It tiles fine in 3D view with solid shading plus texture solid as well as with textured shading plus multitexture. **Exact steps for others to reproduce the error** Open attached blend. "Tiles" checkbox in UV/image editor "Game Properties" panel is checked. Observe mesh in 3D view (texture shading, GLSL). Blank texture. Observe image in UV/image editor. Repeating tile. Uncheck "Tiles" checkbox in UV/image editor "Game Properties" panel. Observe mesh in 3D view (texture shading, GLSL). Texture displays untiled. Observe image in UV/image editor. Non repeating texture. Check "Tiles" checkbox in UV/image editor "Game Properties" panel. Change 3D view shading to solid (textured solid is enabled). Observe mesh in 3D view. Texture displays tiled. Observe image in UV/image editor. Repeating tile. [tiling_problem.blend](https://archive.blender.org/developer/F94273/tiling_problem.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @carl.olsson

Added subscriber: @carl.olsson
Author

This is rather spoiling my fun, so if someone wants to get this working properly in 3D view and BGE then I'd happily chuck a hundred dollars their way.

This is rather spoiling my fun, so if someone wants to get this working properly in 3D view and BGE then I'd happily chuck a hundred dollars their way.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-06-19 10:13:42 +02:00

You're using face tile which is not implemented in GLSL backend. Two possible solutions for now:

  • Use multitexture backend
  • Use tile with index 0

This is a limitation of current design which is considered a TODO: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Editors#3D_View

Thanks for the report anyway.

You're using face tile which is not implemented in GLSL backend. Two possible solutions for now: - Use multitexture backend - Use tile with index 0 This is a limitation of current design which is considered a TODO: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Editors#3D_View Thanks for the report anyway.
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Reference: blender/blender#40627
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