3D viewport shading - Material or Window vs. Rendered #41068
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Reference: blender/blender#41068
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System Information
OS X 10.8.5 NVIDIA GeForce GTX 780M 4096 MB
Blender Version
Blender 2.71 Hash:a1aa969
Short description of error
Material Shading mode shows Image texture differently than Render for Generated and Window Texture Coordinates.
Exact steps for others to reproduce the error
Open attached .blend, 3D window is in Material shading mode - Texture is there four times. Connect Texture Coordinate > Rendered to Image node - Textre is as suppose to be.
See difference for Window Coordinate.
Texture Shading mode display nothing.
Notes to other coordinate types: Image texture for Object Mode and Camera Mode is stretched into square 1x1 blender unit. Seems to me more useful to keep proportions of image texture?
Wasn't camera's coordinate like projection? Image in size of Render Window projected from camera on object?
Changed status to: 'Open'
Added subscriber: @FilipMond
Sorry … here is the .blend file test-3DViewportShading.blend
Will have a look a bit later.
Added subscriber: @lichtwerk
Added subscriber: @Harvester
Sergey, could this issue be related to #40581 bug report?
... and perhaps with #41060?
Please, forget about my last comment since I've just realized that I posted the following one inside the wrong ticket #41060. Sorry.
In case it might help, I am herewith attaching a couple of screenshots with examples in Cycles and BI of this case.
As you may notice (I clipped the image to avoid repetitions) the Object mapping mode doesn't display the image as we would expect (first image on the left, I would expect to see the texture centered on the upper face), and in Windows mapping mode (the third image from left) the image is not displayed in Material preview.
Now, in Blender Internal everything seems to work properly except for the Window texture mapping in Textured view mode (third image from the left as in Cycles).
Testing platform: Mobile Intel Core i7 720QM (1.66GHz), Win7 Pro 64bit, 8GB RAM, NVIDIA GTS 360M with 1GB VRAM; Blender 2.71.3 64bit (Hash:
e13d6e2
) (blender-2.71-e13d6e2-win64.zip)This issue was referenced by
08c1408f82
Changed status from 'Open' to: 'Resolved'
Closed by commit
08c1408f82
.This issue was referenced by 64279e9a79d61cfaa3960627d1e2dbc52b710a55
Fix solved bug for "Generated", but what about "Window" coordinates type?
Also "Reflection" type is displayed in a different way. Thank you.
p.s.: Sorry for messed title that should be something like "3D Window - Viewport Shading - Material vs. Rendered".
Changed status from 'Resolved' to: 'Open'
Weird, i don;t remember having differences with those two. Will double check.
If you've got simple file by hand that could help as well :)
I've just committed fix for the reflection coordinates,
bf0f3a0
.We're still looking into window coordinates support.
Changed status from 'Open' to: 'Resolved'
Added subscriber: @Psy-Fi
And @Psy-Fi just committed the fix foe the window mapping ac1ddb6!
Added subscriber: @Sergey
Sample blend was attached in my second post :)
Seems like differences are there since cycles was released I tried 2.63a that works in this way too.
(Maybe OS X only?)
Weird is, nobody was reported it.
Does it means nobody use Material Shading mode for Cycles?
Or we use UV coordinates only :)
Thanks for fix :)