3D viewport shading - Material or Window vs. Rendered #41068

Closed
opened 2014-07-14 19:23:04 +02:00 by filip mond · 22 comments

System Information
OS X 10.8.5 NVIDIA GeForce GTX 780M 4096 MB

Blender Version
Blender 2.71 Hash:a1aa969

Short description of error
Material Shading mode shows Image texture differently than Render for Generated and Window Texture Coordinates.

Exact steps for others to reproduce the error
Open attached .blend, 3D window is in Material shading mode - Texture is there four times. Connect Texture Coordinate > Rendered to Image node - Textre is as suppose to be.

3Dviewport_Generated.jpg

See difference for Window Coordinate.

3Dviewport_Window.jpg

Texture Shading mode display nothing.

Notes to other coordinate types: Image texture for Object Mode and Camera Mode is stretched into square 1x1 blender unit. Seems to me more useful to keep proportions of image texture?

Wasn't camera's coordinate like projection? Image in size of Render Window projected from camera on object?

**System Information** OS X 10.8.5 NVIDIA GeForce GTX 780M 4096 MB **Blender Version** Blender 2.71 Hash:a1aa969 **Short description of error** Material Shading mode shows Image texture differently than Render for Generated and Window Texture Coordinates. **Exact steps for others to reproduce the error** Open attached .blend, 3D window is in Material shading mode - Texture is there four times. Connect Texture Coordinate > Rendered to Image node - Textre is as suppose to be. ![3Dviewport_Generated.jpg](https://archive.blender.org/developer/F97795/3Dviewport_Generated.jpg) See difference for Window Coordinate. ![3Dviewport_Window.jpg](https://archive.blender.org/developer/F97797/3Dviewport_Window.jpg) Texture Shading mode display nothing. Notes to other coordinate types: Image texture for Object Mode and Camera Mode is stretched into square 1x1 blender unit. Seems to me more useful to keep proportions of image texture? Wasn't camera's coordinate like projection? Image in size of Render Window projected from camera on object?
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @FilipMond

Added subscriber: @FilipMond
Author

Sorry … here is the .blend file test-3DViewportShading.blend

Sorry … here is the .blend file [test-3DViewportShading.blend](https://archive.blender.org/developer/F97803/test-3DViewportShading.blend)
Sergey Sharybin self-assigned this 2014-07-15 08:05:26 +02:00

Will have a look a bit later.

Will have a look a bit later.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk

Added subscriber: @Harvester

Added subscriber: @Harvester

Sergey, could this issue be related to #40581 bug report?

Sergey, could this issue be related to #40581 bug report?

... and perhaps with #41060?

... and perhaps with #41060?

Please, forget about my last comment since I've just realized that I posted the following one inside the wrong ticket #41060. Sorry.

In case it might help, I am herewith attaching a couple of screenshots with examples in Cycles and BI of this case.
T41068_Cycles_Testfile.jpg

As you may notice (I clipped the image to avoid repetitions) the Object mapping mode doesn't display the image as we would expect (first image on the left, I would expect to see the texture centered on the upper face), and in Windows mapping mode (the third image from left) the image is not displayed in Material preview.
T41068_BI_Testfile.jpg

Now, in Blender Internal everything seems to work properly except for the Window texture mapping in Textured view mode (third image from the left as in Cycles).

Testing platform: Mobile Intel Core i7 720QM (1.66GHz), Win7 Pro 64bit, 8GB RAM, NVIDIA GTS 360M with 1GB VRAM; Blender 2.71.3 64bit (Hash: e13d6e2) (blender-2.71-e13d6e2-win64.zip)

Please, forget about my last comment since I've just realized that I posted the following one inside the wrong ticket #41060. Sorry. In case it might help, I am herewith attaching a couple of screenshots with examples in Cycles and BI of this case. ![T41068_Cycles_Testfile.jpg](https://archive.blender.org/developer/F101941/T41068_Cycles_Testfile.jpg) As you may notice (I clipped the image to avoid repetitions) the Object mapping mode doesn't display the image as we would expect (first image on the left, I would expect to see the texture centered on the upper face), and in Windows mapping mode (the third image from left) the image is not displayed in Material preview. ![T41068_BI_Testfile.jpg](https://archive.blender.org/developer/F101942/T41068_BI_Testfile.jpg) Now, in Blender Internal everything seems to work properly except for the Window texture mapping in Textured view mode (third image from the left as in Cycles). Testing platform: Mobile Intel Core i7 720QM (1.66GHz), Win7 Pro 64bit, 8GB RAM, NVIDIA GTS 360M with 1GB VRAM; Blender 2.71.3 64bit (Hash: e13d6e2) (blender-2.71-e13d6e2-win64.zip)

This issue was referenced by 08c1408f82

This issue was referenced by 08c1408f82e26f53de3780c0ccc7b4fbc43220e6

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 08c1408f82.

Closed by commit 08c1408f82.

This issue was referenced by 64279e9a79d61cfaa3960627d1e2dbc52b710a55

This issue was referenced by 64279e9a79d61cfaa3960627d1e2dbc52b710a55
Author

Fix solved bug for "Generated", but what about "Window" coordinates type?
Also "Reflection" type is displayed in a different way. Thank you.

p.s.: Sorry for messed title that should be something like "3D Window - Viewport Shading - Material vs. Rendered".

Fix solved bug for "Generated", but what about "Window" coordinates type? Also "Reflection" type is displayed in a different way. Thank you. p.s.: Sorry for messed title that should be something like "3D Window - Viewport Shading - Material vs. Rendered".

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Weird, i don;t remember having differences with those two. Will double check.

If you've got simple file by hand that could help as well :)

Weird, i don;t remember having differences with those two. Will double check. If you've got simple file by hand that could help as well :)

I've just committed fix for the reflection coordinates, bf0f3a0.

We're still looking into window coordinates support.

I've just committed fix for the reflection coordinates, bf0f3a0. We're still looking into window coordinates support.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi

And @Psy-Fi just committed the fix foe the window mapping ac1ddb6!

And @Psy-Fi just committed the fix foe the window mapping ac1ddb6!
Author

Added subscriber: @Sergey

Added subscriber: @Sergey
Author

In #41068#19, @Sergey wrote:
Weird, i don;t remember having differences with those two. Will double check.

If you've got simple file by hand that could help as well :)

Sample blend was attached in my second post :)

Seems like differences are there since cycles was released I tried 2.63a that works in this way too.
(Maybe OS X only?)

Weird is, nobody was reported it.
Does it means nobody use Material Shading mode for Cycles?
Or we use UV coordinates only :)

Thanks for fix :)

> In #41068#19, @Sergey wrote: > Weird, i don;t remember having differences with those two. Will double check. > > If you've got simple file by hand that could help as well :) Sample blend was attached in my second post :) Seems like differences are there since cycles was released I tried 2.63a that works in this way too. (Maybe OS X only?) Weird is, nobody was reported it. Does it means nobody use Material Shading mode for Cycles? Or we use UV coordinates only :) Thanks for fix :)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#41068
No description provided.