info's python code lags when switching between panels #41435

Closed
opened 2014-08-13 20:40:20 +02:00 by Shane Neph · 10 comments

Fedora 20
kernel 3.15.8-200
GeForce GTX 650

2.71, Hash 9337574, official download

Info's panel shows python code that lags behind 1 item when switching between panels

Open up the info panel.
Switch 3D View to the Logic Editor --> Info panel shows that you switched to VIEW_3D
Switch Logic Editor to Python Console --> info panel shows that you switched to LOGIC_EDITOR
... and so on

Fedora 20 kernel 3.15.8-200 GeForce GTX 650 2.71, Hash 9337574, official download Info's panel shows python code that lags behind 1 item when switching between panels Open up the info panel. Switch 3D View to the Logic Editor --> Info panel shows that you switched to VIEW_3D Switch Logic Editor to Python Console --> info panel shows that you switched to LOGIC_EDITOR ... and so on
Author

Changed status to: 'Open'

Changed status to: 'Open'
Shane Neph self-assigned this 2014-08-13 20:40:20 +02:00
Author

Added subscriber: @sjn

Added subscriber: @sjn
Shane Neph was unassigned by Bastien Montagne 2014-08-13 20:52:34 +02:00
Campbell Barton was assigned by Sergey Sharybin 2014-08-14 12:30:32 +02:00

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey

@ideasman42, sounds like this one is for you? :)

@ideasman42, sounds like this one is for you? :)

This issue was referenced by dae74d26fa

This issue was referenced by dae74d26fa30d079523a60a5eb0612b0a35fcc6d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit dae74d26fa.

Closed by commit dae74d26fa.
Author

As someone new to Blender and somewhat to python, I find the info panel of tremendous value.

I know it's odd to comment here about this, but I'd like to gain Campbell's audience and I don't know how else to do that directly.

Could you add read-only copy support from the info panel so that commands can be pasted in the python console or the text editor?

I also think it would be very useful if there was a drop-down associated with the python console that would allow the console to work with other panel contexts. For example, if I want to type: bpy.context.object.key = 'A' in the context of the Logic Editor, I cannot. I receive an error because in the context of the python console, there is no 'key' member.

I'm happy to put feature requests elsewhere but it seems a very low probability that folks are willing or able to take much seriously simply due to volume and the range of types of users.

Thanks for your consideration.
Shane

As someone new to Blender and somewhat to python, I find the info panel of tremendous value. I know it's odd to comment here about this, but I'd like to gain Campbell's audience and I don't know how else to do that directly. Could you add read-only copy support from the info panel so that commands can be pasted in the python console or the text editor? I also think it would be very useful if there was a drop-down associated with the python console that would allow the console to work with other panel contexts. For example, if I want to type: bpy.context.object.key = 'A' in the context of the Logic Editor, I cannot. I receive an error because in the context of the python console, there is no 'key' member. I'm happy to put feature requests elsewhere but it seems a very low probability that folks are willing or able to take much seriously simply due to volume and the range of types of users. Thanks for your consideration. Shane

@sjn, this is possible

  • RMB select or BKey to border select the info text
  • Ctrl+C to copy to the clipboard
  • Paste in PyConsole or Text Editor (or anywhere really)

Realize this is rather hidden functionality. For 2.5x project we meant to have a macro record/playback system, but this ended up not being well supported.

@sjn, this is possible - RMB select or BKey to border select the info text - Ctrl+C to copy to the clipboard - Paste in PyConsole or Text Editor (or anywhere really) Realize this is rather hidden functionality. For 2.5x project we meant to have a macro record/playback system, but this ended up not being well supported.
Author

That's perfect - thanks!

That's perfect - thanks!
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Reference: blender/blender#41435
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