3D View missing some material updates #41739
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#41739
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Things like enabling/disabling shader nodes, or changing material node’s colors, does not update 3DView in Solid mode, see Blender_Internal_Render_s_Gather_don_t_use_node_s_emit_color..blend.
This patch solves the issue by forcing 3DView redraw for all NC_MATERIAL notifier when 3DView is in solid, texture or material shading mode. Have the feeling this is kinda breaking the purpose of ND_SHADING_DRAW, though, tbh. :/
P139: (An Untitled Masterwork)
Changed status to: 'Open'
Added subscribers: @mont29, @Sergey, @ideasman42
So new patch, more complex, but avoids refreshing solid 3DView on all NC_MATERIAL | ND_NODES notifiers.
Idea is to allow each socket to define it own custom notifier to send in addition of default, generic one.
P143: #41769
Not sure this is better than first patch tbh… :/ Not a 2.72 one anyway, I think!
Added subscriber: @LukasTonne
Note: will commit the change to
rna_Material_use_nodes_update()
immediately, that one is trivial and fixes the 'enable/disable nodes' update issue.This issue was referenced by
6159f9a55a
Added subscriber: @brecht
This is a simpler solution, though it's still quite hacky. Not sure how to do it much better, besides the above patch which is more complicated.
Changed status from 'Open' to: 'Resolved'
Closed by commit
6159f9a55a
.