Blender 2.72. Mouse look slight threshold even set at zero. #42097

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opened 2014-10-06 04:02:08 +02:00 by Kevin_Tee · 13 comments
Kevin_Tee commented 2014-10-06 04:02:08 +02:00 (Migrated from localhost:3001)

Linux mint cinnamon 17 64 bit
Intel i7 3770
Geforce GTX 650
RAM 8 GB

Official blender release 2.72
Slight mouse look threshold even set at zero.

Add camera
Set up logic: sensor as mouse movement, controller as AND, actuator as mouse look.
Enables x and y axis
Set threshold to zero
Play in standalone player
Notice slight threshold{F115191}

Linux mint cinnamon 17 64 bit Intel i7 3770 Geforce GTX 650 RAM 8 GB Official blender release 2.72 Slight mouse look threshold even set at zero. Add camera Set up logic: sensor as mouse movement, controller as AND, actuator as mouse look. Enables x and y axis Set threshold to zero Play in standalone player Notice slight threshold{[F115191](https://archive.blender.org/developer/F115191/MouseLookProblem.blend)}
Kevin_Tee commented 2014-10-06 04:02:08 +02:00 (Migrated from localhost:3001)
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Changed status to: 'Open'

Changed status to: 'Open'
Kevin_Tee commented 2014-10-06 04:02:08 +02:00 (Migrated from localhost:3001)
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Added subscriber: @Kevin_Tee

Added subscriber: @Kevin_Tee
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Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
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I confirm the bug. It is related to resolutions, in window mode, very close or bigger than desktop resolution.
In those cases the horizontal window borders stay out of monitor side limits and then the center of the screen is calculated in a wrong way.

I confirm the bug. It is related to resolutions, in window mode, very close or bigger than desktop resolution. In those cases the horizontal window borders stay out of monitor side limits and then the center of the screen is calculated in a wrong way.
Member

Fix added to differential: D946

Fix added to differential: [D946](https://archive.blender.org/developer/D946)
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Jorge Bernal self-assigned this 2015-01-06 07:17:06 +01:00
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Closed by commit: ee58d44945

Closed by commit: ee58d44945

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Added subscriber: @HugoBarreira

Added subscriber: @HugoBarreira

This is still not working properly.
blender 2.73 hash b'bbf09d9'

If used on a small windows inside blender it works, but when I full screen the window I have a hard time moving the camera to the sides, sometimes up and down too.

Add camera
Set up logic: sensor as mouse always or mouse movement, controller as AND, actuator as mouse look.
fullscreen the 3d scene, enter game engine and try to move the mouse around.

This is still not working properly. blender 2.73 hash b'bbf09d9' If used on a small windows inside blender it works, but when I full screen the window I have a hard time moving the camera to the sides, sometimes up and down too. Add camera Set up logic: sensor as mouse always or mouse movement, controller as AND, actuator as mouse look. fullscreen the 3d scene, enter game engine and try to move the mouse around.
Member

Hi hugo,

the fix will be available in blender 2.74 (not in 2.73). Could you download a current daily build (https://builder.blender.org/download/) and check that it works for you?

Hi hugo, the fix will be available in blender 2.74 (not in 2.73). Could you download a current daily build (https://builder.blender.org/download/) and check that it works for you?

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Thanks Jorge, yes it works with a daily build, I now remember I tested on a daily build from the 6 or 7 of January just before the 2.73 release and it worked also. Never though about it again until I start working with Mouse Look again. I think I just assumed it was fixed since that date and included on the 2.73 oficial release.

Thanks Jorge, yes it works with a daily build, I now remember I tested on a daily build from the 6 or 7 of January just before the 2.73 release and it worked also. Never though about it again until I start working with Mouse Look again. I think I just assumed it was fixed since that date and included on the 2.73 oficial release.
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Reference: blender/blender#42097
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