RIM bug #42653
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OpenGL Error
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Reference: blender/blender#42653
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System Information
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Broken: (example: 2.69.7
4b206af
, see splash screen)Worked: (optional)
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Rim_bug.blend
look on 3d view solid and textured(multitexture) with edit mode - we will not see RIM and INNER FACE materials
select object or sculpting mode - we will see RIM and INNER FACE materials - all properly
Changed status to: 'Open'
Added subscriber: @Inwader77
Added subscriber: @ThomasDinges
Added subscriber: @mont29
Antony, I’m going to call for your OGL expertise here… Current code is obviously wrong (only setting mat_nr when there is no orig index???).
Spent some hours trying to make following patch work, with no success. Code would seems OK to me, debug printf's shows material is set when expected, and flushing happens too, yet colors do not change… Mayday! :)
P166: #42653
PS: only tackled solid view, would expect similar changes are needed for texmapped as well.
@mont29, I think texmapped handles this already for most cases but I have to double-check.
This issue was referenced by
2e8ba179f7
Changed status from 'Open' to: 'Resolved'
Closed by commit
2e8ba179f7
.