Cycles Volumetrics: block artifacts with overlapping volumes #44007

Closed
opened 2015-03-15 19:03:40 +01:00 by Georg K · 8 comments

System Information
Win 7 x64, Ubuntu 14.04, Radeon HD 7770

Blender Version
Broken: 2,73a, 2.74RC
Worked: -

Short description of error
Intersecting objects with Cycles Volume scatter shader will render with block artifacts (the size of the tiles) when the rendering tilesize is lower than a certain value, often 64x64 or 128x128. Could not test if it also affects GPU rendering. Have a look: Intersecting_scatterVolumes_bug.blend Intersecting_scatterVolumes_bug.png

Exact steps for others to reproduce the error
Create two intersecting objects with the same (or individual) Cycles Volume Scatter shader (higher density makes the artifacts more visible)
Render the image with tile size 128x128 - no artifacts
Render again with a tile size lower than 64x64, like 8x8 or 8x32 - block artifacts at intersection

The minimum tile size required for an artifact-free render is depending on the scene.
Cloud_artifacts_8x32_tiles.png (8x32 tiles)

**System Information** Win 7 x64, Ubuntu 14.04, Radeon HD 7770 **Blender Version** Broken: 2,73a, 2.74RC Worked: - **Short description of error** Intersecting objects with Cycles Volume scatter shader will render with block artifacts (the size of the tiles) when the rendering tilesize is lower than a certain value, often 64x64 or 128x128. Could not test if it also affects GPU rendering. Have a look: [Intersecting_scatterVolumes_bug.blend](https://archive.blender.org/developer/F151803/Intersecting_scatterVolumes_bug.blend) ![Intersecting_scatterVolumes_bug.png](https://archive.blender.org/developer/F151801/Intersecting_scatterVolumes_bug.png) **Exact steps for others to reproduce the error** Create two intersecting objects with the same (or individual) Cycles Volume Scatter shader (higher density makes the artifacts more visible) Render the image with tile size 128x128 - no artifacts Render again with a tile size lower than 64x64, like 8x8 or 8x32 - block artifacts at intersection The minimum tile size required for an artifact-free render is depending on the scene. ![Cloud_artifacts_8x32_tiles.png](https://archive.blender.org/developer/F151804/Cloud_artifacts_8x32_tiles.png) (8x32 tiles)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @georgK

Added subscriber: @georgK
Sergey Sharybin self-assigned this 2015-03-16 08:39:53 +01:00

This is very similar to #43926, not sure if it's caused by the same issue in code or not. Also reminds me alignment issue we've fixed in the past..

This is very similar to #43926, not sure if it's caused by the same issue in code or not. Also reminds me alignment issue we've fixed in the past..

This issue was referenced by ed7e593a4b

This issue was referenced by ed7e593a4b129e1367a7f5aa2d0e9036e5363bea

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit ed7e593a4b.

Closed by commit ed7e593a4b.

This issue was referenced by 01ee21ffb9

This issue was referenced by 01ee21ffb930d1e75c8501da44b06d63b6d46704

This issue was referenced by blender/cycles@61abb71aa4

This issue was referenced by blender/cycles@61abb71aa48428a41a5814398396781f84134c81
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Reference: blender/blender#44007
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