Animated Armature stops when not reflected by ImageMirror #45110
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Reference: blender/blender#45110
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Hello,
I'm having trouble using a ImageMirror and an animated Armature in the game engine :
when the object isn't rendered on the mirror the animation stops.
Tested with 2.70 and 2.75-rc1 with the same result.
Use right and left to rotate the mirror :
ImageMirror_Armature_BUG.blend
Thanks
Info :
Win7 64bits
NVIDIA GeForce GT 640M
system-info.txt
Changed status to: 'Open'
Added subscriber: @QT1
Added subscriber: @QuentinWenger
Same behaviour here.
Note that if the mirror faces away from the camera, the armature moves again.
EDIT: Note 2: enabling Occlusion Culling changes the behaviour:
EDIT 2: 2.68 works fine, 2.69 no more.
Added subscriber: @JorgeBernalMartinez
The .blend also shows a perfomance drop in armature animation due to an assert in interp_qt_qtqt at math_rotation.cpp in BLI library. This is provocated by a commit during 2.75 development (2.74 works ok).
Added subscribers: @mahalin, @Moguri
Forget my last comment.
This comes from commit
4fac29ca0e
I add to @Moguri and @mahalin as it is related to culling behaviour
Added subscriber: @you.le
Hello! After bisecting all the night I found the commit which is behind the bug: http://www.mediafire.com/view/w9ae9nlr3xd2ilo/bisect.txt (bisect copy).
19dee5e413
. Quentin, it's up to you! (à toi de jouer!)https://developer.blender.org/diffusion/B/change/master/source/gameengine/Ketsji/KX_Scene.cpp%3B19dee5e413453cc4a2a98c17aaf39f00e04f7619
This issue was referenced by
d979ac4cc9
Changed status from 'Open' to: 'Resolved'
Removed subscriber: @mahalin