Edge Slide with X Mirror doesn't preserve UVs #45458
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Reference: blender/blender#45458
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UVs get stretched on the mirrored side of the model if you slide a vertex / Edge(double tapping g).
(Sorry if this is a double post, couldn't find a newer one)
Changed status to: 'Open'
Added subscribers: @zanqdo, @theeth, @ideasman42, @AmonKalagin
Added subscriber: @Blendify
please tell us what blender version you are using also please post a simple .blend that shows the issue
This issue was referenced by
9dc9f84740
Changed status from 'Open' to: 'Resolved'
Ok, i'm using the official 2.75 build and the edge slide, while correct uvs is on only corrects one side e.g. in this file i have made a simple cube with an edge on both sides, turned x mirror on and slided it up a bit. then turned on the correct uv's option and it properly corrected one side, but the other stayed stretched:
https://www.dropbox.com/s/hs2z6u8fjsjmena/Edgeslide_problem.blend?dl=0
it should have a texture applied, but maybe you'll need to apply one again^^
Oh wow, i didn't see you already resolved it:D Thumbs up:)