small bug: Editing a disabled animation channel's path editing text input is too short #45510

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opened 2015-07-21 11:33:14 +02:00 by Olivier Amrein · 6 comments
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System Information
Tested on Mac OSX and Windows, doesnt seem to be graphic card related.

Blender Version
recent versions and maybe all before

Short description of error
In Dopesheet, I have disabled F-Curve ( due to the fact that I renamed a bone in a linked library armature), I want to rename them with Ctrl-clicking the data path, the input box is really small, even if i extended the column, see attached image Screen Shot 2015-07-21 at 11.25.09.png. The Ctrl-Renaming box is working fine and is long in the Outline editor for exemple Screen Shot 2015-07-21 at 11.31.31.png.
I am pretty sure this is an easy UI fix.

**System Information** Tested on Mac OSX and Windows, doesnt seem to be graphic card related. **Blender Version** recent versions and maybe all before **Short description of error** In Dopesheet, I have disabled F-Curve ( due to the fact that I renamed a bone in a linked library armature), I want to rename them with Ctrl-clicking the data path, the input box is really small, even if i extended the column, see attached image ![Screen Shot 2015-07-21 at 11.25.09.png](https://archive.blender.org/developer/F211133/Screen_Shot_2015-07-21_at_11.25.09.png). The Ctrl-Renaming box is working fine and is long in the Outline editor for exemple ![Screen Shot 2015-07-21 at 11.31.31.png](https://archive.blender.org/developer/F211137/Screen_Shot_2015-07-21_at_11.31.31.png). I am pretty sure this is an easy UI fix.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @oenvoyage

Added subscriber: @oenvoyage
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Added subscriber: @Blendify

Added subscriber: @Blendify
Julian Eisel was assigned by Aaron Carlisle 2015-07-21 18:03:35 +02:00
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This one is for you

This one is for you

This issue was referenced by 88ebffec96

This issue was referenced by 88ebffec9677fb25a00fc73aef2c163d74736a55
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#45510
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