Image Texture Node Clipping Bug #45769

Closed
opened 2015-08-12 14:38:55 +02:00 by Robert M · 11 comments

System Information
Debian AMD64, fglrx

Blender Version
Broken: current git

Short description of error
The new "Clip" option for image extrapolation on the Image Texture Node does not clip UVs that are >1.0, which is not correct. (Alpha should be 0.0 here)
On the other hand it does UV clipping for UVs <0.0, which is correct.

If you need an example .blend please tell me, but probably this should be trivial to fix.

Thank you!

**System Information** Debian AMD64, fglrx **Blender Version** Broken: current git **Short description of error** The new "Clip" option for image extrapolation on the Image Texture Node does not clip UVs that are >1.0, which is not correct. (Alpha should be 0.0 here) On the other hand it does UV clipping for UVs <0.0, which is correct. If you need an example .blend please tell me, but probably this should be trivial to fix. Thank you!
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @robertm

Added subscriber: @robertm
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Yes that .blend would be nice

Yes that .blend would be nice
Aaron Carlisle self-assigned this 2015-08-12 23:28:47 +02:00
Aaron Carlisle removed their assignment 2015-08-12 23:29:32 +02:00
Sergey Sharybin was assigned by Aaron Carlisle 2015-08-12 23:29:32 +02:00
Author
[Clipping_bug.blend](https://archive.blender.org/developer/F223805/Clipping_bug.blend)
Author

Press F12 to render it. (The viewport doesn't respect the new "Clip" option. It always has the "Repeat" mode. Maybe I should file a separate bug report for this?)
I'm using a second UV map called decal.
The sphere should mostly be covered by the sand texture. Only in the middle it should have the stone texture.

This is my rendered image:
clipping_bug.png

At the top right of the stone texture it bahaves like the "Extend" option, which should not happen.

Press F12 to render it. (The viewport doesn't respect the new "Clip" option. It always has the "Repeat" mode. Maybe I should file a separate bug report for this?) I'm using a second UV map called decal. The sphere should mostly be covered by the sand texture. Only in the middle it should have the stone texture. This is my rendered image: ![clipping_bug.png](https://archive.blender.org/developer/F223807/clipping_bug.png) At the top right of the stone texture it bahaves like the "Extend" option, which should not happen.

Added subscriber: @mont29

Added subscriber: @mont29

This issue was referenced by aac6ee6b87

This issue was referenced by aac6ee6b870eb968d37c16039e6cdc579df17288

This issue was referenced by blender/cycles@7b957ea88d

This issue was referenced by blender/cycles@7b957ea88d6d2dafeb2a619957c0b338313fc1d2

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#45769
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