Blender game embedded player crash #46090
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Reference: blender/blender#46090
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System Information
CPU device capabilities: SSE2 SSE3 SSE41 AVX
renderer: 'GeForce GT 630/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 346.82'
Blender Version
version 2.75 (sub 4), branch b'master', commit date b'2015-09-09' b'15:06', hash b'a2a0e7a', b'Release'
build date: b'2015-09-09', b'16:19:51'
platform: b'Linux:64bit'
Short description of error
Default file, Blender game render engine, star embedded player game engine and blender crash
Changed status to: 'Open'
Added subscriber: @ciriaco
Added subscriber: @ideasman42
This isn't enough to go on, tested the player and it works here.
Could you run the player from a terminal and see if there is any messages printed?
Ok:
Terminal:
ciriaco@fenix-ciriacus:~$ '/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender'
connect failed: No such file or directory
Read new prefs: /home/ciriaco/.config/blender/2.75/config/userpref.blend
found bundled python: /home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/2.75/python
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
Writing: /tmp/blender.crash.txt
Violación de segmento (`core' generado)
blender.crash.txt :
Blender 2.75 (sub 4), Commit date: 2015-09-09 15:06, Hash
a2a0e7a
bpy.context.scene.render.engine = 'BLENDER_GAME' # Property
backtrace
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(BLI_system_backtrace+0x1d) [0x1a3adbd]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1056234]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1056411]
/lib/x86_64-linux-gnu/libc.so.6(+0x36d40) [0x7f876c0a6d40]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(_Z23initGamePythonScriptingP4Main+0x2a) [0x19571ba]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(_Z15setupGamePythonP15KX_KetsjiEngineP8KX_SceneP4MainP7_objectPS6_S7_iPPc+0xd5) [0x1957485]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(StartKetsjiShell+0x869) [0x18e3f69]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x10e4f24]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1075f22]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x107642f]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1385186]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x13972a1]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1077796]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0x1077ad6]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(wm_event_do_handlers+0x1ba) [0x1077dea]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(WM_main+0x18) [0x105e9c8]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender(main+0x556) [0x1058fb6]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f876c091ec5]
/home/ciriaco/Escritorio/blender-2.76-testbuild2-linux-glibc211-x86_64/blender() [0xf5ad61]
Added subscriber: @dr.sybren
I can confirm the crash using testbuild2 on Kubuntu 15.04 64-bit.
The strange thing is that when I build version
a2a0e7a
locally (CMake/gcc 4.9.2-10ubuntu13) it runs just fine. This makes it hard to debug, as a debug build doesn't crash :(A second test using blender-2.75-79c668d-linux-glibc211-x86_64.tar.bz2 also crashes.
This is the decompiled assembly at the crash:
The crash happens at 0x1957dea, which is the line after the call to
PyImport_ImportModuleLevel
.I'm not a master at assembly, but my bet is that
PyImport_ImportModuleLevel
returns NULL, which we subsequently try toPy_DECREF()
, causing a crash.On my self-build version, I can import the "aud" module (in Blender's Python console):
However, on a buildbot-built version, I cannot:
This issue was referenced by
eca704f579
Changed status from 'Open' to: 'Resolved'
Since I don't use SCons myself, but the buildbot does, we have to wait until another run of the buildbot to see if this is really fixed.
@ciriaco can you check with tomorrow's build?
Hi Sybren,
blender-2.75-a712459-linux-glibc211-x86_64 run Ok
Thanks for your work
Excellent! Thanks for checking.