Motion tracking on Blender 2.76 rc3 on mac osx #46403
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Reference: blender/blender#46403
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System Information
Mac OsX 10.10.5
Blender Version
fb78f6d
2.76 rc3
Short description of error
Motion tracking don't work.
"Detect Features" works but when I click play in "Track" nothing happens.
It works perfectly on 2.75 (
c27589e
)Best regards
Changed status to: 'Open'
Added subscriber: @robsil47
Added subscriber: @ideasman42
Added subscriber: @mont29
As usual, please attach here needed files to help reproducing the issue (here would be .blend + video file I guess)…
Hello, I hope it'll help.
MTrack_test.blend
video_test.mp4
thanks for the files. Cannot confirm that here on linux with latest master, tracks works as expected afaikt…
Added subscriber: @brecht
I can confirm the issue on OS X with 2.76 RC3 and my own build using Xcode 7 and the 10.11 SDK. The build with the older SDK / compiler at #46341#339613 works though, so I think for the 2.76 release this should work, but there's definitely something broken here.
In my own builds it works fine in debug mode, but not release mode. It sometimes crashes even, but there's no consistent backtrace, looks like some random memory corruption.
This issue was referenced by
64e4f9967f
Changed status from 'Open' to: 'Resolved'
Fixed now, thanks for the report.
It seems the new clang version compiles this code in such a way that
FloatImage temp_image
is on exactly the same stack location on the second call toGetImageForMarker()
, without getting overwritten by something else, so the uninitializedshape_
in the second call has the exact same value as the one from the first call.Hello, I tried today 2.76 and the bug is fixed.
Congratulations.
Thank you