Movie clip is deformed by resolution multiplier when offset is added in sequence editor #46429
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Reference: blender/blender#46429
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System Information
Debian GNU/Linux
Advanced Micro Devices, Inc. [AMD/ATI] RV370 [Radeon X600/X600 SE]
Also seen on another Debian machine, unknown graphics card.
Blender Version
Broken: 2.76rc3
Worked: Don't know, maybe never.
Short description of error
When adding an image Offset to a movie clip strip in the Video Sequence editor while the resolution multiplier in the Render settings is not 100%, the movie clip does not scale with the video and therefore gets displaced, and remains too big.
AFAIK the Render multiplier is intended for fast previews, to be set at 100% for the final render. If the output changes (other than in size) by this setting, it becomes effectively useless.
Exact steps for others to reproduce the error
Blender file: sequencer-clip-bug.blend
Changed status to: 'Open'
Added subscriber: @wijnen
Added subscriber: @Sergey
Changed status from 'Open' to: 'Archived'
It's actually how sequencer worked for ages. Any strip with Image Offset enabled is no longer scaled to fit into the full sequencer frame.
it's quite confusing, but solving this is not possible without breaking almost any sequencer setup in the world now. Could happen with some major sequencer recode tho.
So thanks for the report, but closing as know behavior and a TODO.
Changed status from 'Archived' to: 'Open'
That was only step one. As I wrote: "This is strange, but may be intentional." Step 2 illustrates behavior that is objectively wrong; when rendering at 50% size, the result is not a scaled version of the render at 100% size. Step 3 illustrates the same thing is a slightly different way.
This issue was referenced by
0a2b48e3c6
Changed status from 'Open' to: 'Resolved'