Sliding vertex/edges makes vertices pinned in UV editor #46483

Closed
opened 2015-10-14 17:52:37 +02:00 by item412 · 8 comments

System Information
win7

Blender Version
Broken: 2.76 48f7dd6

ec8b4d3add8d13a05c241e7624bfd932.gif

slide.blend

**System Information** win7 **Blender Version** Broken: 2.76 48f7dd6 ![ec8b4d3add8d13a05c241e7624bfd932.gif](https://archive.blender.org/developer/F244951/ec8b4d3add8d13a05c241e7624bfd932.gif) [slide.blend](https://archive.blender.org/developer/F244953/slide.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @item412

Added subscriber: @item412

Added subscriber: @Sergey

Added subscriber: @Sergey

Interestingly can reproduce the issue with 64bit blender build but not with 32bit one. Needs some further investigation.

Interestingly can reproduce the issue with 64bit blender build but not with 32bit one. Needs some further investigation.

This issue was referenced by f823b9ece8

This issue was referenced by f823b9ece88a090b6b5eb779bc729dd22052b645

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @brecht

Added subscriber: @brecht

Fixed now, thanks for the report.

MLoopUV.flag was uninitialized on interpolation, now it sets flags just like MTFace interpolation already did.

Fixed now, thanks for the report. `MLoopUV.flag` was uninitialized on interpolation, now it sets flags just like `MTFace` interpolation already did.
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Reference: blender/blender#46483
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