Issue with linking to rigs running Blender in new depsgraph mode #46723
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Reference: blender/blender#46723
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System Information
Windows 7 64-bit, NVidia GeForce GTX 580
Blender Version
Broken: 2.76b running with --enable-new-depsgraph flag
Short description of error
Exact steps for others to reproduce the error
Note that
a) the bone doesn't transform the cube;
b) the rig is still visually present in the Linked instance, meaning there's two rigs on the screen;
c) if you save here and load the file back into Blender, the saved version doesn't work whether or not --enable-new-depsgraph was specified
If you repeat the steps above without --enable-new-depsgraph, the bone will transform the cube and the rig is no longer visible in the instanced version. If you save here and load it into Blender, it will work whether or not --enable-new-depsgraph was specified.
Changed status to: 'Open'
Added subscriber: @quollism
Added subscriber: @mont29
Think this may have been already reported… Can you please:
Using the latest buildbot version
8c84a18
for Win64. It's better but not 100% fixed.The broken proxy problem gets fixed on the following events:
I haven't found other tricks to make it work aside from those two workarounds.
This is how it looks when it's bugging out.
Here is the simple rig.
riggedcube.blend
Link this into a scene with Blender and follow from step 7 onwards. The rig is called RiggedCube. I can't attach broken files because they won't be broken when you load them due to the "in memory" nature of the bug. :)
Added subscriber: @Sergey
OK, thanks, now I can confirm the issue here with new depsgraph, sounds like some missing update of the graph maybe? @Sergey should know better. :)
This issue was referenced by
08185d2af0
Changed status from 'Open' to: 'Resolved'