view3d.toolshelf() segmentation fault #46764
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Reference: blender/blender#46764
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System Information
osx 10.11.1
Blender Version
Broken: 2.76b,
45cae17
Short description of error
seg fault after exiting BGE/switching screens
Exact steps for others to reproduce the error
I'm also writing a addon, witch is triggering a seg fault everytime. Not sure how to attach though.
Changed status to: 'Open'
Added subscriber: @blendedutopist
Added subscriber: @ideasman42
The script works here both in 2.76a and master (
603b867588
).OSX does handle events and the BGE slightly differently, could someone else on OSX confirm?
Added subscriber: @brecht
I'm getting crashes in the region overlap blending animation code. The
SCREEN_OT_region_blend
stores a pointer to an areargi->sa
, and by the time the timer event happens the area has been freed and we're using an invalid pointer.Ah thanks, for finding the cause, in fact this crashes by pressing: T, Ctrl-Up, Ctrl-Up (very fast).
Normally
ED_area_exit()
will remove the timer through callingED_region_exit()
for all its regions, so any invalid pointers should be freed by that. The full screen toggle inED_screen_state_toggle()
however swaps regions between different areas inED_area_data_swap()
, and so that doesn't happen in this case.I don't have a solution to this by the way and won't be looking into it further today or tomorrow, so feel free to fix it, otherwise I can look into it later this week.
This issue was referenced by
98931d9e39
Changed status from 'Open' to: 'Resolved'
@brecht, committed fix, but found a few other bugs here. (committed
2ced9326bb
304266b986
, reported tricky one with action zones #46790).