The connect tool creates a crooked path between vertices on certain meshes #46784
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Reference: blender/blender#46784
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System Information
Win7 64 bit, 16 GB RAM, an AMD 7xxx GPU, third gen i7 processor
Blender Version
Broken: Blender hash
5693337
Worked: Never
Short description of error
On some meshes, the connect tool (J-Key) will fail to make a straight cut between two vertices and might even cut across the back of the mesh rather than what's visible to the user.
Exact steps for others to reproduce the error
Open the .blend file and press 'J'
.blend
CrookedConnect.blend
Changed status to: 'Open'
Added subscriber: @Ace_Dragon
Added subscriber: @ideasman42
Note that this isn't a bug, when 2 vertices face the exact opposite, there isn't an obvious axis to choose (though the view vector could be used as a reference, this tool is currently view-port independent).
But agree this is awkward behavior, we can use the surrounding geometry to find an alignment axis.
This issue was referenced by
e38a80d5f6
Changed status from 'Open' to: 'Resolved'
Sorry, it's still bugged when the line cuts across angles and the results are now worse.
Hash
1cfe274
The funny thing is that I get something different from this the first time the operator is invoked (which is the tool showing the behavior it had before the fix).
Could you upload this file?, wasn't able to redo bad behavior.
Here's an example file of where the connect tool still gives a crooked result (just use the connect tool on the selected vertices).
CrookedConnect2.blend
It's not as easy to get such a result now, but it still happens.
This issue was referenced by
a3530b35bd
Committed fix. (developer note, first report both normals were direction aligned,
CrookedConnect2.blend
has a single normal aligned which skewed the orientation).