Ruler/Protractor: strange behavior in Snap function. #46816

Closed
opened 2015-11-18 22:43:12 +01:00 by Germano Cavalcante · 10 comments

System Information
Windows 64 bits

Blender Version
Broken: 2.76

Short description of error
Both the edge as the vertex can only be snapped if the same are in front of the nearest face to the viewer.

Exact steps for others to reproduce the error
In the default cube, go to Grease Pencil tab, use the Ruler/Protractor operator, hold the Shift and try to snap to any vertex or edge in the cube outline.
It is impossible because the face comes first.

**System Information** Windows 64 bits **Blender Version** Broken: 2.76 **Short description of error** Both the edge as the vertex can only be snapped if the same are in front of the nearest face to the viewer. **Exact steps for others to reproduce the error** In the default cube, go to Grease Pencil tab, use the Ruler/Protractor operator, hold the Shift and try to snap to any vertex or edge in the cube outline. It is impossible because the face comes first.
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @mano-wii

Added subscriber: @mano-wii
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A quick fix would be this:
https://developer.blender.org/P291
But it would be possible first seek the face and from it, check the edge and then the vertex?
It would be more efficient.

A quick fix would be this: https://developer.blender.org/P291 But it would be possible first seek the face and from it, check the edge and then the vertex? It would be more efficient.

Added subscriber: @Sergey

Added subscriber: @Sergey
Campbell Barton was assigned by Sergey Sharybin 2015-11-23 14:24:23 +01:00

Campbell, afair ruller is your area, mind having a look? :)

Campbell, afair ruller is your area, mind having a look? :)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This is more of a feature request,
Current behavior is working as intended, measuring surface depth (by holding Shift) makes most sense between faces.
Holding shift currently disables snap.

I tested the patch but didn't notice any difference, (needed minor edit to build, missing if statement).

Closing.


If you're interested to work on this.
Suggest allowing snap with surface thickness measurement, then ray-cast along the vertex normals (2 normals combined in the case of edges).

Edit: looked into this and it could be supported: See: P290

This is more of a feature request, Current behavior is working as intended, measuring surface depth (by holding Shift) makes most sense between faces. Holding shift currently disables snap. I tested the patch but didn't notice any difference, (needed minor edit to build, missing `if` statement). Closing. ---- If you're interested to work on this. Suggest allowing snap with surface thickness measurement, then ray-cast along the vertex normals (2 normals combined in the case of edges). *Edit: looked into this and it could be supported:* See: [P290](https://archive.blender.org/developer/P290.txt)
Author
Member

I confuse myself in the description, actually is to hold Ctrl, and not Shift.
To better understand what I refer to, here's a gif showing with colors, how the Ruler snap works. (Red = Vertex; Green = Edge, Blue = Face)
Ruler Snap

Campbell, I tested the patch you posted, Snap whith thickness measurement is really helpful. :)

I confuse myself in the description, actually is to hold Ctrl, and not Shift. To better understand what I refer to, here's a gif showing with colors, how the Ruler snap works. (Red = Vertex; Green = Edge, Blue = Face) [Ruler Snap ](https://lh4.googleusercontent.com/-aX9zrdizVDI/VlOVtdIYtiI/AAAAAAAABjA/YDDoV3N01kA/w408-h303-no/snap%2Bruler.gif) Campbell, I tested the patch you posted, Snap whith thickness measurement is really helpful. :)

This issue was referenced by c3e7dfa82d

This issue was referenced by c3e7dfa82d1734505dfb82d68690bab9544795ee

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
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Reference: blender/blender#46816
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