BGE: Crashes with several files since bullet update https://developer.blender.org/rBb64d5809e7e3b832e2a011869db68e70b4b4e6fc #47293
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Reference: blender/blender#47293
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System Information
Windows 10 64 bits GTX 970
Blender Version
Broken: https://developer.blender.org/rBb64d5809e7e3b832e2a011869db68e70b4b4e6fc
Worked: previous commit: https://developer.blender.org/rB3c72e302e1eb25de43dd9d077f0c730cc02b5674
Short description of error
Crash on some files with Blender 32 bits release on Windows.
Exact steps for others to reproduce the error
Run Windows (tested on Windows 10 64 bits)
Blender 32 bits (tested with the last buildbot and git bisect to find the first bad commit. The bug doesn't occur in 64 bits)
Release mode (The bug doesn't occur in Debug mode (another bug occurs when opening some files in Debug mode (I commented \extern\Eigen3\Eigen\src\Core\DenseStorage.h: ln 86 //EIGEN_MAKE_UNALIGNED_ARRAY_ASSERT(0xf); to avoid this other bug))
Open the file and press P
Files tested which crashed
The simpler tested file for the moment is Martinsh water demo v1.1.
Other comments
It's hard to debug because it happens only in release mode so the Visual Studio debugger can't help. I tried to run the file with blender.exe --debug but I don't know if the informations are relevant (maybe).
Changed status to: 'Open'
Added subscriber: @you.le
Added subscriber: @mano-wii
I can confirm the crash with a RelWithDebInfo build, so I should be able to debug this.
This issue was referenced by
fae710a213
Changed status from 'Open' to: 'Resolved'
I confirm the bug has gone. Thanks very much Brecht!