crash when appending object with node group in material #47379
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#47379
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 7/10 64 bit
Nvidia Quadro 600
Blender Version
Broken: 2.76
da7ddb6
Exact steps for others to reproduce the error
I found out that the node group in the material of the object in the asset.blend file is the problem.
When you open the asset.blend file and remove the node group the crash won't happen.
append_bug.zip
Changed status to: 'Open'
Added subscriber: @JacquesLucke
Added subscriber: @brecht
I think the issue is that the nodetree embedded in the material gets inserted into the list of node groups in main, as part of making the material local.
id_clear_lib_data
on the material will callntreeMakeLocal
on the embedded node tree, which then callsid_clear_lib_data
, which callsnew_id
that inserts the node tree into the main node group list.If any developer can think of something better then that would be good since this feels quite hacky, but this is the best fix I found so far.
P323: (An Untitled Masterwork)
Added subscriber: @ideasman42
@brecht, cant see more elegant way to fix (unless ntrees could be flagged as being in
bMain
or not).This could be added as a flag but risks getting out of sync.
Only suggestion is to use more generic name argument for
id_clear_lib_data_ex
, (id_in_mainlist... id_in_bmain),. eg:void id_clear_lib_data_ex(struct Main *bmain, struct ID *id, bool id_in_mainlist);
This issue was referenced by
3c7369164e
Changed status from 'Open' to: 'Resolved'