Freestyle line glitch #47705
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Reference: blender/blender#47705
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System Information
Win10, Linux Mint 17.3
GTX560ti, GTX980
Blender Version
Broken: 2.76 to 2.77RC2
Worked: 2.75a
Short description of error
When there are lines crossing each other, some lines are broken.
Problem only occur after 2.76.
Example 1
mesh looks like this for example 1
Example 2
Exact steps for others to reproduce the error
Open file and render.
Please change camera for different view.
FSBUG.blend
Changed status to: 'Open'
Added subscriber: @WeeKwongBong
#47502 was marked as duplicate of this issue
#47702 was marked as duplicate of this issue
Added subscriber: @Sergey
Any update on this?
The problem only occur after 2.75a
Any update?
This has cause me few job losses.
Scaling down the mesh objects by a factor of 10 and zooming the camera into the scaled objects to compensate the smaller sizes would give a correct line rendering result. This means that there is an issue related to numerical precision (i.e., float and double in C/C++). I will further test the code and make an attempt to fix the problem.
This issue was referenced by
db28ff54d6
Changed status from 'Open' to: 'Resolved'
Added subscribers: @StephenHoward-4, @kjym3
Added subscribers: @Eranekao, @JorgeBernalMartinez, @QuentinWenger, @mont29, @LukasTonne, @ignatz, @cardboard-2