Missing Render Passes in Multilayer EXR #48466

Closed
opened 2016-05-19 00:39:03 +02:00 by Jozef Zajac · 13 comments

Win 7 Ultimate, GTX 780

Broken: 2.77
Worked: (optional)

Missing Render Passes DIFFUSE DIRECT and DIFFUSE INDIRECT in Multilayer EXR
... rendered out and save through output node and imported as exr image Screen Shot 013.JPG

the rest 23 passes out of 25 works fine

Exact steps for others to reproduce the error
see attached blend file MultiEXR_missing_passes.blend

Win 7 Ultimate, GTX 780 Broken: 2.77 Worked: (optional) Missing Render Passes DIFFUSE DIRECT and DIFFUSE INDIRECT in Multilayer EXR ... rendered out and save through output node and imported as exr image ![Screen Shot 013.JPG](https://archive.blender.org/developer/F313553/Screen_Shot_013.JPG) the rest 23 passes out of 25 works fine **Exact steps for others to reproduce the error** see attached blend file [MultiEXR_missing_passes.blend](https://archive.blender.org/developer/F313555/MultiEXR_missing_passes.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @zajooo

Added subscriber: @zajooo

Added subscriber: @zeauro

Added subscriber: @zeauro

ubuntu 14.04 64bits master 89df672

I confirm problem with attached.blend but I can't redo it from scratch.

ubuntu 14.04 64bits master 89df672 I confirm problem with attached.blend but I can't redo it from scratch.
Author

Exact steps for others to reproduce the error

  1. Engine for rendering: Cycles Render

  2. Properties/Render Layers/Passes/Enable Difuse: [Direct] [Indirect] [Color]

  3. Node Editor / Compositing / - Use Nodes / - Backdrop

  4. Add Output / File Output set file format to: OpenEXR Multilayer

  5. +Add Input 4 times, for Alpha, Diffuse Direct, Diffuse Indirect and Diffuse Color and rename them

  6. Connect the to coresponding outputs from Render Layer node to File Output node

  7. Set path to render to

  8. hit F12 to render

  9. In Node editor add Input / Image

  10. Load the rendered image from the path you have previously setted up

  11. DIFFUSE DIRECT and DIFFUSE INDIRECT are missing

Cheers Jozef

Exact steps for others to reproduce the error 1) Engine for rendering: Cycles Render 2) Properties/Render Layers/Passes/Enable Difuse: [Direct] [Indirect] [Color] 3) Node Editor / Compositing / - [x] Use Nodes / - [x] Backdrop 4) Add Output / File Output set file format to: OpenEXR Multilayer 5) +Add Input 4 times, for Alpha, Diffuse Direct, Diffuse Indirect and Diffuse Color and rename them 6) Connect the to coresponding outputs from Render Layer node to File Output node 7) Set path to render to 8) hit F12 to render 9) In Node editor add Input / Image 10) Load the rendered image from the path you have previously setted up 11) DIFFUSE DIRECT and DIFFUSE INDIRECT are missing Cheers Jozef
Author

Any news, any other confirms of the issue ?

Any news, any other confirms of the issue ?

Added subscriber: @mont29

Added subscriber: @mont29

Issue is not in saving actually, but in loading EXR multipass images. Blender tries to detect the pass types from their names (using pre-defined names of its own render result), and here any pass name starting with 'Diffuse' is detected as DIFFUSE pass (expects DiffDir, DiffInd etc. for direct, indirect etc. diffuse passes). Since we do not support several passes of the same type…

Fix incomming.

Issue is not in saving actually, but in loading EXR multipass images. Blender tries to detect the pass types from their names (using pre-defined names of its own render result), and here any pass name starting with 'Diffuse' is detected as DIFFUSE pass (expects `DiffDir`, `DiffInd` etc. for direct, indirect etc. diffuse passes). Since we do not support several passes of the same type… Fix incomming.
Bastien Montagne self-assigned this 2016-06-01 17:31:21 +02:00

This issue was referenced by 6befc76265

This issue was referenced by 6befc762652998690395083ec29caa801b24a284

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

Screen Shot 019.JPG

just downloaded the daily build to take check it

now it works in therms of no missing passes
but it does not keeps the Layer naming from File Output

It is saved as "Diffuse Direct" and loaded as "DiffDir"
but it is hard coded as I have seen in the fix in render_result.c

anyway I am happy to see no missing passes :)

Thumb up guys, great job !

Cheers

Jozef

![Screen Shot 019.JPG](https://archive.blender.org/developer/F315727/Screen_Shot_019.JPG) just downloaded the daily build to take check it now it works in therms of no missing passes but it does not keeps the Layer naming from File Output It is saved as "Diffuse Direct" and loaded as "DiffDir" but it is hard coded as I have seen in the fix in render_result.c anyway I am happy to see no missing passes :) Thumb up guys, great job ! Cheers Jozef

Eeeeeeh! no, absolutely not, you must be loading the wrong EXR file in your viewer node! This one must have been saved directly from a render or something - in any case, not from your file save node, or you would not have the 'combined' pass in it. ;)

Eeeeeeh! no, absolutely not, you must be loading the wrong EXR file in your viewer node! This one must have been saved directly from a render or something - in any case, not from your file save node, or you would not have the 'combined' pass in it. ;)
Author

My fault, INDEED WORKS LIKE IT SHOULD, I was reading the file from my Desktop not from my File output Temp directory.

Cheers ;)

My fault, INDEED WORKS LIKE IT SHOULD, I was reading the file from my Desktop not from my File output Temp directory. Cheers ;)
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Reference: blender/blender#48466
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