Volumes stop casting shadows inside geometry when their layer visibility is off #48512
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#48512
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Win8.1, 3x gtx580, Ubuntu14, IntelGMA
Blender Version
2.77a
Short description of error
It does say in manual that "Currently we do not support: Correct ray visibility for volume meshes", but I'm not confident what that means so to be sure:
When volume mesh is intersecting another mesh it casts shadows properly, but if volume's layer gets hidden from render, the inside volume shadows disappear.
Exact steps for others to reproduce the error
Open file, press render -> no shadow inside the box.
volume.blend
Changed status to: 'Open'
Added subscriber: @KonstantinsVisnevskis
#48513 was marked as duplicate of this issue
Added subscriber: @brecht
Merged in the other report since it's another manifestation of the same issue. When the volume has camera ray visibility off or is on a hidden layer (same thing to Cycles), the volume stack gets confused.
Not sure if we consider that a bug or a to do item at this point.
Added subscriber: @Sergey
Changed status from 'Open' to: 'Archived'
Wouldn't consider this a bug. Supporting this will be quite tricky: in order to fully support this tricks to work we'll either need to scarify visibility checks in BVH traversal (which is undesirable) or re-initialize volume stack after every bounce (which is also not optimal).
Mentioned this in the TODO page: https://wiki.blender.org/index.php/Dev:Source/Render/Cycles/ToDo
Thanks for the report anyway.