OpenGL Refactor: Main Task #49165

Closed
opened 2016-08-26 01:17:10 +02:00 by Julian Eisel · 15 comments
Member

OpenGL Refactor: Main Task

In this tasks we list all TODOs and sub-tasks for the 2.8 OpenGL refactor.

  • #49043 (replace OpenGL immediate mode in Blender 2.8)
  • #49042 (remove GLU from Blender 2.8)
  • #49012 (update OpenGL requirements for Blender 2.8)
  • Move to completely shader based drawing (wiki page )
  • Replace deprecated OpenGL matrix stacks with custom transform functions (wiki page )
  • Use OpenGL vertex attributes to simplify DerivedMesh drawing (wiki page )
  • remove OpenGL display lists
  • remove DrawPixels (2D raster version)

Apple has a good short article about transitioning to GL core profile. Briefly covers the major changes needed.

# OpenGL Refactor: Main Task In this tasks we list all TODOs and sub-tasks for the 2.8 OpenGL refactor. * #49043 (replace OpenGL immediate mode in Blender 2.8) * #49042 (remove GLU from Blender 2.8) * #49012 (update OpenGL requirements for Blender 2.8) * Move to completely shader based drawing ([wiki page ](https://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL/Shaders)) * Replace deprecated OpenGL matrix stacks with custom transform functions ([wiki page ](https://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL/Transformations)) * Use OpenGL vertex attributes to simplify DerivedMesh drawing ([wiki page ](https://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL/Vertex_Attributes)) * ~~remove OpenGL display lists~~ * remove DrawPixels (2D raster version) Apple has a [good short article ](https://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/UpdatinganApplicationtoSupportOpenGL3/UpdatinganApplicationtoSupportOpenGL3.html) about transitioning to GL core profile. Briefly covers the major changes needed.
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Added subscriber: @MikeErwin

Added subscriber: @MikeErwin
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @BartekMoniewski

Added subscriber: @BartekMoniewski

Added subscriber: @pdlla

Added subscriber: @pdlla

Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? #49043 is something I have experience with and seems like a pretty localized task.

Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? #49043 is something I have experience with and seems like a pretty localized task.
Author
Member

Hey @pdlla, we can always use some help ;) I wouldn't recommend starting with the matrix stack replacement which should be written by someone who's more familiar with Blender's drawing code (and who's familiar with future plans). It's more a design challenge, the math is already there. #49043 is indeed a better task to start with.

Hey @pdlla, we can always use some help ;) I wouldn't recommend starting with the matrix stack replacement which should be written by someone who's more familiar with Blender's drawing code (and who's familiar with future plans). It's more a design challenge, the math is already there. #49043 is indeed a better task to start with.

Added subscriber: @fablefox

Added subscriber: @fablefox

merwin, my first patch/diff. For console_draw.c

https://developer.blender.org/D2276

Still learning this maniphest system.

merwin, my first patch/diff. For console_draw.c https://developer.blender.org/D2276 Still learning this maniphest system.
Member

@pdlla wrote:
Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. ... #49043 is something I have experience with and seems like a pretty localized task.

@pdlla with the recent updates on #49043 we're set up better for contributions now.

> @pdlla wrote: > Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. ... #49043 is something I have experience with and seems like a pretty localized task. @pdlla with the recent updates on #49043 we're set up better for contributions now.

Added subscriber: @AnthonyEdlin

Added subscriber: @AnthonyEdlin

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @s12a

Added subscriber: @s12a

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2018-08-14 20:11:00 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#49165
No description provided.