Cycles blackbody shader-node doesn't look the same with CPU, OSL and GPU. #49253
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Reference: blender/blender#49253
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System Information
Windows 10 2xGTX960
Blender Version
Broken: 2.78RC1
0e5089c
Short description of error
Cycles blackbody shader-node doesn't look the same with CPU, OSL and GPU.
OSL and GPU have proper color range, but CPU without osl clamps values and makes weird pink color after that.
Exact steps for others to reproduce the error
.blend:
http://pasteall.org/blend/index.php?id=43374
Changed status to: 'Open'
Added subscriber: @MiikaPuustinen
Added subscriber: @Sergey
I can't reproduce the issue neither on Windows 10 nor on Linux Debian stable.
Does it happen for both viewport and final renders?
Can you try following:
Ctrl-Alt-D
) to 256.Final and preview renders.
Ok found which causes it. It's happening on win10 if AVX2 is on.
Here screenshots how the blackbody looks like when it's not working correctly:
http://pasteall.org/pic/index.php?id=106479
And correct one:
http://pasteall.org/pic/index.php?id=106478
Doesn't happen on Linux..
Does it happen with latest builds from builder.blender.org? Does it happen with both msvc2013 and msvc2015 builds?
Added subscriber: @LazyDodo
Using latest buildbot builds (
9f67367
) it only happens to the AVX2 kernel2013_x64 - Bad
2013_x86 - OK
2015 X64 - OK
2015 X86 - Cycles is broken due to codegen bug, can't test
This issue was referenced by blender/cycles@f0d80fd1ca
This issue was referenced by
53896d4235
Changed status from 'Open' to: 'Resolved'