Displacement > True crash blender in this file #49324

Closed
opened 2016-09-11 16:56:15 +02:00 by YAFU · 9 comments

System Information
Kubuntu Linux 14.04, GTX 960

Blender Version
Broken: 2.78 from buildbot ( 96f28f9 )

Short description of error
This problem is related to this 'asphalt.blend' test file from this user:
https://blenderartists.org/forum/showthread.php?396697-Cycles-new-microdisplacement-build-and-testing&p=3097111&viewfull=1#post3097111

asphalt.blend
It seems that 'Ffrima' does not reported yet, so I do the report.
Blender crash when you change Displacement to True

Exact steps for others to reproduce the error
Open 'asphalt.blend' file and change Bump to True in Displacement.

**System Information** Kubuntu Linux 14.04, GTX 960 **Blender Version** Broken: 2.78 from buildbot ( 96f28f9 ) **Short description of error** This problem is related to this 'asphalt.blend' test file from this user: https://blenderartists.org/forum/showthread.php?396697-Cycles-new-microdisplacement-build-and-testing&p=3097111&viewfull=1#post3097111 [asphalt.blend](https://archive.blender.org/developer/F357895/asphalt.blend) It seems that 'Ffrima' does not reported yet, so I do the report. Blender crash when you change Displacement to True **Exact steps for others to reproduce the error** Open 'asphalt.blend' file and change Bump to True in Displacement.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @YAFU

Added subscriber: @YAFU

Added subscribers: @MaiLavelle, @brecht, @Sergey

Added subscribers: @MaiLavelle, @brecht, @Sergey

Settings used for musgrave texture are quite insane, they are causing some floating point overflows, resulting in really nasty (inf, nan, fltmax) positions for vertices. This confuses BVH builder a lot.

Not sure what would be a real solution here. On the one hand BVH could become more robust perhaps (binning of such a number wouldn't be fun tho) or maybe we should clamp displacement, or maybe we should clamp node settings..

@brecht, @MaiLavelle any ideas here?

Settings used for musgrave texture are quite insane, they are causing some floating point overflows, resulting in really nasty (inf, nan, fltmax) positions for vertices. This confuses BVH builder a lot. Not sure what would be a real solution here. On the one hand BVH could become more robust perhaps (binning of such a number wouldn't be fun tho) or maybe we should clamp displacement, or maybe we should clamp node settings.. @brecht, @MaiLavelle any ideas here?
Member

I don't think its good that the node produces such results, but maybe this could be fixed by skipping displacement of vertices when the displacement is inf/nan?

I don't think its good that the node produces such results, but maybe this could be fixed by skipping displacement of vertices when the displacement is inf/nan?

Definitely reject non-finite displacements. Fixing texture node(s) would be nice too, though I think we have to be robust to such values coming from the node system.

Definitely reject non-finite displacements. Fixing texture node(s) would be nice too, though I think we have to be robust to such values coming from the node system.
Mai Lavelle was assigned by Aaron Carlisle 2017-04-17 05:36:11 +02:00

This issue was referenced by blender/cycles@59b8b9a0b8

This issue was referenced by blender/cycles@59b8b9a0b8d1b619831f7cec691105b1d6ce4b0d

This issue was referenced by ef8ad66aa2

This issue was referenced by ef8ad66aa2d25f414822871f61ece54b0d5a6931

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#49324
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