Ctrl+right click often selects the wrong vertex when done immediately after extruding #51100
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Reference: blender/blender#51100
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System Information
Ubuntu, 64-bit, Nvidia graphics card (not sure of exact version)
Blender Version
2.78c
Short description of error
If you extrude a new vertex with ctrl+click or 'e', then ctrl+right click on another vertex (which should select the shortest path between the vertices), the wrong vertex will often be chosen as the end of the path.
Exact steps for others to reproduce the errorbug.blend
Open the attached .blend file, switch to edit mode, select only the top-left vertex, ctrl+click somewhere on the left to create a fifth vertex, ctrl+right click on the vertex on the bottom-left of the quad. This should select the shortest path from the new vertex to the bottom-left vertex, but instead it selects a path to the bottom-right vertex. This is reproducible every time, as long as nothing is done in between any of the steps.
Changed status to: 'Open'
Added subscriber: @nstoddard
Added subscribers: @ideasman42, @mano-wii
It's strange that any minimal change in 3DView, the bug is no longer reproducible.
@nstoddard, how to get to this situation from the default Cube?
@ideasman42, recently you worked on the selection code, it may not be related but... could you take a look?
This is reproducible with every mesh I've tried, including the default cube.
Changed status from 'Open' to: 'Resolved'
This issue was referenced by
d3f7b04f04