Deleting an object doesn't always remove shader node links to it #51625
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Reference: blender/blender#51625
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Win8.1x64, 3x gtx580
Blender Version
2.78c
Short description of error
If the file was saved+opened after linking or an undo was made, deleting a shader node linked object doesn't remove the link.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @KonstantinsVisnevskis
The file: delete.blend
Added subscriber: @FloridaJo
This comment was removed by @FloridaJo
Ok, I think I know what you mean now.
For me.
1)link in Texture shader cube.001 to cube
2) delete cube.001
3)go back to materials and for me, link to cube.001 is still there. (I didn't have to do any undos)
I believe this may be related to your previous bug report #51624
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but would not consider this a bug for now.
Thing is, getting rid of all object usages when deleting it from scene is already really hacky process, full of special cases and exceptions, and I’d rather get rid of it entirely, rather giving user easy way to manage uninstanced objects (i.e. easy way to re-instance them in a scene, since they can already easily delete them for real in Outliner).
But this is TODO really.
Thanks. Not sure I get "delete for real" in outliner part though, as in Outliner->Blender file mode, Right click->Delete on objects acts the same as normal delete. That is - nothing happens if an object has shader node users.
Changed status from 'Archived' to: 'Open'
Eeek you are right about being impossible to delete uninstantiated objects from Outliner. Will fix that.
This issue was referenced by
08b7955415
Changed status from 'Open' to: 'Resolved'