Spelling difference #52792

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opened 2017-09-17 08:47:53 +02:00 by Hoang Duy Tran · 12 comments
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During the process of translating (correcting translation), I found the word 'Intercept' (node_shader_hair_info.c).

static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, N_("Is Strand"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Intercept"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
/{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},/
{ -1, 0, "" }

and you can see the image of this text here

(https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/hair_info.html?highlight=hair%20info)

This word, in the documentation, is actually meant to be the word 'Intersect' - see this documentation (https://wiki.blender.org/index.php/Doc:UK/2.6/Manual/Render/Cycles/Nodes/More)

ie.
Hair Info

This node gives access to strand information.

Is strand

  Returns 1 when the shader is acting on a strand, otherwise 0. 

Intersect /*******/

  The point along the strand where the ray hits the strand (1 at the tip and 0 at the root). 

Thickness

  The thickness of the strand at the point where the ray hits the strand. 

Tangent Normal

  Tangent normal of the strand. 

The differences between two can be seen here:

https://math.stackexchange.com/questions/216151/difference-between-intercept-and-intersect

I think this should be corrected.

During the process of translating (correcting translation), I found the word 'Intercept' (node_shader_hair_info.c). static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Is Strand"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Intercept"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /*{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},*/ { -1, 0, "" } and you can see the image of this text here (https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/hair_info.html?highlight=hair%20info) This word, in the documentation, is actually meant to be the word 'Intersect' - see this documentation (https://wiki.blender.org/index.php/Doc:UK/2.6/Manual/Render/Cycles/Nodes/More) ie. Hair Info This node gives access to strand information. Is strand ``` Returns 1 when the shader is acting on a strand, otherwise 0. ``` Intersect /*******/ ``` The point along the strand where the ray hits the strand (1 at the tip and 0 at the root). ``` Thickness ``` The thickness of the strand at the point where the ray hits the strand. ``` Tangent Normal ``` Tangent normal of the strand. ``` The differences between two can be seen here: https://math.stackexchange.com/questions/216151/difference-between-intercept-and-intersect I think this should be corrected.
Aaron Carlisle was assigned by Hoang Duy Tran 2017-09-17 08:47:53 +02:00
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @hoanguk

Added subscriber: @hoanguk

This issue was referenced by 8ad479a322

This issue was referenced by 8ad479a3227e36b201f740a127c08e29950bb219

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @brecht

Added subscriber: @brecht

That was not a typo, we mean the value on one coordinate axis in parametric space:

MATHEMATICS
the point at which a given line cuts a coordinate axis; the value of the coordinate at that point.

We could use a more user friendly name and I'm open to suggesting for that, but Intersect isn't really any better, and it's also not a noun. I rather not break backwards compatibility if there is no good reason for it.

That was not a typo, we mean the value on one coordinate axis in parametric space: > MATHEMATICS > the point at which a given line cuts a coordinate axis; the value of the coordinate at that point. We could use a more user friendly name and I'm open to suggesting for that, but Intersect isn't really any better, and it's also not a noun. I rather not break backwards compatibility if there is no good reason for it.

This issue was referenced by 78c2242db5

This issue was referenced by 78c2242db5ae347a048a123636625c3bf7088c6a

Added subscribers: @Blendify, @mont29

Added subscribers: @Blendify, @mont29

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
Aaron Carlisle was unassigned by Bastien Montagne 2017-09-21 08:00:02 +02:00

In that case, manual should be fixed (or maybe @Blendify can do it?)

In that case, manual should be fixed (or maybe @Blendify can do it?)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2017-09-21 14:43:11 +02:00

That new manual is already correct, just the old wiki manual had the mistake which I've fixed now.

That new manual is already correct, just the old wiki manual had the mistake which I've fixed now.
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Reference: blender/blender#52792
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