shape keys looks different between viewport and render #53791
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Reference: blender/blender#53791
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System Information
windows 7
GEFORCE GTX 780 ti
GEFORCE GTX 980 ti
Blender Version
Broken: 2.79
2dbcc17
Short description of error
object with shape keys looks different in render than in viewport
Exact steps for others to reproduce the error
I've created a "magazine" model using shapekeys so that I can change the magazine dimensions (height, width and depth) and use it for different preview.
I've noticed that the deep key is not working propely in the render windows (it is fine in vieport and viewport preview).
have a look to the attached screenshot and to the .blend file.
Regards.
test_v02.blend
Added subscriber: @bullx
Added subscriber: @lichtwerk
seems like the file you uploaded is not the one from the screenshots.
So I cannot reproduce the problem you are mentioning.
If by
deep
shapekey you meanSpessore
: that is working fine on my side.In order to be able to reproduce this issue [if there is one] we need a .blend file that corresponds exactly to your screenshot.
Marking as incomplete for the time being...
sorry for that you are right.
I confirm "spessore" is "depth"
correct .blend file here
book_v01.blend
looks more like a problem of the curve modifier.
toggle it on/off will show this in the viewport.
If you apply this modifier as a shapekey and give it a strength of 1.0 it renders as expected.
Still weird, will have to look more closely... but confirming for now...
thank you.
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Archived'
It is not a bug. Some modifiers have the option:
Realtime. Display modifier in viewport
, disabled in the file.