FBX Import Fails to Import (some) rigged FBX Files Correctly #53821
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#53821
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 7 Pro x64 - Nvidia GTX980Ti
Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)
Short description of error
FBX files that other applications (Maya, Unity, Softimage) have no problems importing correctly come in to Blender very broken - no matter what options are used.
Exact steps for others to reproduce the error
Import the Tank Jr Posed.fbx file
see below for file
Added subscriber: @Joe_W
FBX Import Fails to Import (some) FBX Files Correctlyto FBX Import Fails to Import (some) rigged FBX Files CorrectlyAdded subscriber: @lichtwerk
I'm having trouble opening that archive... Could you upload the fbx directly? (you can just drag n drop that file here as well)
Marking as incomplete for now...
Tank Jr Posed.zip
Sorry - that RAR is a Version 5 archive - incompatible with version 4 (so you need the updated WinRAR).
I uploaded a zip file instead - let me know if you still have trouble with it.
Thanks for the quick response.
Added subscriber: @mont29
Ok, can read that one.
Confirmed, that looks strange. May I kindly ask @mont29 to have a look?
Absolutely! Anything to bring Blender's FBX compatibility up to par. I'm seriously considering migrating to Blender for my work and FBX compatibility is critical for me. This would be a huge PLUS in Blender's favor :)
Thanks again for your quick response :)
or maybe one day glTF might take over :)
For some reason, this FBX generates two different armatures when imported in Blender, which make a mess in binding (if you set both armatures to Rest pose, the mesh is not weirdly deformed anymore).
This is more like a known TODO than a bug really, we know we do not support all possible creepy kinds of skeletons FBX can have, only most usual/basic ones.
Afraid this one will join the queue of 'known FBX crappy issues', which I have neither time nor motivation to work on for now. :|
I think it might have something to do with Softimage's bones having "roots" and "effectors" by default. If I export the FBX without the roots and effectors, I get a different result - still broken, but different.
Well, thanks for looking into it. Hopefully this will get fixed someday - or the industry will migrate to a more universal format ... ;)
Closed as duplicate of #53620