Performance issue: Active Object (with a group) drops viewport fps #53891
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Reference: blender/blender#53891
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Windows 7 64Bit, GTX 770
40dbf2f
/5bd8ac9
(2.79 stable)When an object is in a group, if it is the scene's active object, performance will drop.
The object can have a group and be selected without dropping fps but only if it's not in a group.
Here is a scene with two empties, and a monkey with some modifiers (to drop fps to see it)
Bug-Groups-FPS.blend
Added subscriber: @Ebone
Added subscriber: @lichtwerk
Having a hard time reproducing this
tested with a totally dummy script:
And all I get from this is very similar results, no matter which empty I have selected.
Could you try if this also happens with factory settings? (File > Load Factory Settings)
Changed status from 'Open' to: 'Archived'
Weird, I don't know what that script is supposed to do.
Anyway, no, I scoured through my addons, and found that there are multiple addons more or less, contributing to the frame drop, however while most are the difference between 62fps and flickering from 58-60, the big culprit dropping it to like 30-40fps/60 is the Source Tools (Valve Importer) addon.
It has a section in it's utils.py addon, which does a check for the active object (and having a group), then does something with that data:
I don't know what it's doing but I do know that I REALLY only need the addon during "import" and whatever this is doing, it's something I really don't need or likely want.
Commenting most of that solves my big problem without breaking anything that I'm aware of.
I'm going to report it to that developer.
Thanx for reporting back.
(That script was just a quick hack to have animation playing for 10secs and report back how many frames actually played...)