Python: "to_mesh" broken in 2.8 #58856
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#58856
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Win10
Gtx 580
Blender Version
Broken: Blender 2.8 Beta, latest build
Worked: Blender 2.79b
The to_mesh function is broken in 2.8.
Some modifiers work such as Subsurf, other don't such as the Armature.
@ideasman42 has just fixed a similar issue lately:
https://developer.blender.org/T58788
But this is a separate issue, i've just updated and built Blender 2.8 a few minutes ago, while this patch fixes the first issue, it does not fix this one.
For comparison, you can check it used to work in 2.79 if necessary:
to_mesh_279.blend
In 2.8:
to_mesh_280.blend
Added subscribers: @ideasman42, @LucasVeber
blender/blender#58237 was marked as duplicate of this issue
Added subscribers: @bestdani, @mont29, @lichtwerk, @DotBow
Yes will claim… but usually we merge newer reports into older ones ;)
@mont29: agreed (just thought this was a bit more general in description)
Please do not merge reports just because they use the same general 'end tool'… applying armature modifier has little to see with applying one using curves.
Will reopen the other one, those are not totally related and are better fixed separately.
This issue was referenced by blender/blender@de491abf99
Changed status from 'Open' to: 'Resolved'