Missing Animation Update for Surface Resolution U & V #59176

Closed
opened 2018-12-11 11:10:07 +01:00 by William Reynish · 10 comments

System Information
Operating system: macOS 10.14.1 (18B75)
Graphics card: Intel Iris Plus Graphics 640 1536 MB

Blender Version
Broken: example: 2.79b release & 2.80
Worked: It seems to be a very old bug - never worked it seems

Short description of error
When keyframing the Surface U or V values, the viewport is not updated to reflect the changes

Exact steps for others to reproduce the error

  • Add a Surface object type
  • Insert a keyframe for the U or V values
  • Change frame and insert a different value
  • Scrub the playhead or play animation - the viewport does not update to reflect the value.
**System Information** Operating system: macOS 10.14.1 (18B75) Graphics card: Intel Iris Plus Graphics 640 1536 MB **Blender Version** Broken: example: 2.79b release & 2.80 Worked: It seems to be a very old bug - never worked it seems **Short description of error** When keyframing the Surface U or V values, the viewport is not updated to reflect the changes **Exact steps for others to reproduce the error** - Add a Surface object type - Insert a keyframe for the U or V values - Change frame and insert a different value - Scrub the playhead or play animation - the viewport does not update to reflect the value.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Added subscribers: @brecht, @ZedDB

Added subscribers: @brecht, @ZedDB

@brecht who to assign this to?

@brecht who to assign this to?
Bastien Montagne was assigned by Brecht Van Lommel 2018-12-14 18:56:12 +01:00

It's kind of random who to assign this to, feel free to reassign.

It's kind of random who to assign this to, feel free to reassign.
Bastien Montagne removed their assignment 2019-06-06 11:51:24 +02:00
Sergey Sharybin was assigned by Bastien Montagne 2019-06-06 11:51:24 +02:00

Added subscribers: @Sergey, @mont29

Added subscribers: @Sergey, @mont29

This is actually a topic for @Sergey I think… It’s not only affecting preview U/V resolution (cyclic toggle e.g. is not handled either), and it’s affecting all kind of obdata (geometry data-blocks) I think. At least am getting the same kind of non-update behavior when trying to key auto-smooth toggle and value of a mesh e.g.

@Sergey I guess those are missing relations in the depsgraph? This is not a regression though, so nothing like high priority task, just nice to check at some point. Or I don’t mind diving into this a bit more, if you can give me some hints of what to check.

This is actually a topic for @Sergey I think… It’s not only affecting preview U/V resolution (cyclic toggle e.g. is not handled either), and it’s affecting all kind of obdata (geometry data-blocks) I think. At least am getting the same kind of non-update behavior when trying to key auto-smooth toggle and value of a mesh e.g. @Sergey I guess those are missing relations in the depsgraph? This is not a regression though, so nothing like high priority task, just nice to check at some point. Or I don’t mind diving into this a bit more, if you can give me some hints of what to check.

@brecht, @mont29, the auto-smooth we should be able to fix. However, the curves/surfaces i'm not sure we can/should support.

Changing resolution on a Curve datablock goes and changes resolution on every spline. I don't think that would be a good idea to do such kind of updates from animation.
Cyclic and order i even more tricky, since they have some hidden inter-dependnecies via knots.
Cyclic will also affect handles, which might not be desirable as well.

Additionally, animating such settings makes it impossible to have motion-blur working for such objects.

Think it's easier and more predictable to simply consider those settings non-animatable rather that falling into this rabbit hole.

For the mesh settings i've created D5030.

@brecht, @mont29, the auto-smooth we should be able to fix. However, the curves/surfaces i'm not sure we can/should support. Changing resolution on a Curve datablock goes and changes resolution on every spline. I don't think that would be a good idea to do such kind of updates from animation. Cyclic and order i even more tricky, since they have some hidden inter-dependnecies via knots. Cyclic will also affect handles, which might not be desirable as well. Additionally, animating such settings makes it impossible to have motion-blur working for such objects. Think it's easier and more predictable to simply consider those settings non-animatable rather that falling into this rabbit hole. For the mesh settings i've created [D5030](https://archive.blender.org/developer/D5030).

Fine with me to make these non-animatable.

Fine with me to make these non-animatable.

This issue was referenced by 9e8e32e117

This issue was referenced by 9e8e32e1178983bb257bfeb79b05d0a1af07dc13

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#59176
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