Crash: Render Animation #59687

Closed
opened 2018-12-20 19:22:54 +01:00 by Riley Brown · 12 comments

System Information
Operating system: windows 10
Graphics card: 2x GTX 1080ti

Blender Version
Broken: 2.8 Beta, a91886e763bd

Short description of error
Blender crashed each time I try to render the animation. (Ctrl F12) Sometimes it crashes imediately, other times it crashes after frame 2 or 3 has rendered. I've tried disabling the compositor, making all of the files local on my machine, and switching output image type. It still crashes consistently.

Here is a link to the entire project folder: https://drive.google.com/file/d/1ywDUpCvy4P3NpG__Zdw3cD6EcTA4ZHuP/view?usp=sharing

Exact steps for others to reproduce the error

  • Open the .blend file
  • press Ctrl f12 to render.
  • Blender crashes after the first 1 or 2 frames render.

Just a note, the proper blend file can be found within the folder "scenes & 3D Assets and is called "E300_sculpt_smooth.blend"

**System Information** Operating system: windows 10 Graphics card: 2x GTX 1080ti **Blender Version** Broken: 2.8 Beta, a91886e763bd **Short description of error** Blender crashed each time I try to render the animation. (Ctrl F12) Sometimes it crashes imediately, other times it crashes after frame 2 or 3 has rendered. I've tried disabling the compositor, making all of the files local on my machine, and switching output image type. It still crashes consistently. Here is a link to the entire project folder: https://drive.google.com/file/d/1ywDUpCvy4P3NpG__Zdw3cD6EcTA4ZHuP/view?usp=sharing **Exact steps for others to reproduce the error** - Open the .blend file - press Ctrl f12 to render. - Blender crashes after the first 1 or 2 frames render. Just a note, the proper blend file can be found within the folder "scenes & 3D Assets and is called "E300_sculpt_smooth.blend"
Author

Added subscriber: @rileybrown704

Added subscriber: @rileybrown704
Author

This comment was removed by @rileybrown704

*This comment was removed by @rileybrown704*

Added subscriber: @brhumphe

Added subscriber: @brhumphe

Confirmed on b49699b1ec. Here's my traceback:

blender.exe!animsys_evaluate_fcurves(Depsgraph * depsgraph, PointerRNA * ptr, ListBase * list, float ctime) Line 1708
	at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(1708)
blender.exe!animsys_evaluate_action_ex(Depsgraph * depsgraph, PointerRNA * ptr, bAction * act, float ctime) Line 1841
	at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(1841)
blender.exe!BKE_animsys_evaluate_animdata(Depsgraph * depsgraph, Scene * scene, ID * id, AnimData * adt, float ctime, short recalc) Line 2873
	at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(2873)
blender.exe!BKE_animsys_evaluate_all_animation(Main * main, Depsgraph * depsgraph, Scene * scene, float ctime) Line 2984
	at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(2984)
blender.exe!do_render_all_options(Render * re) Line 1642
	at c:\blender-git-2.80\blender\source\blender\render\intern\source\pipeline.c(1642)
blender.exe!RE_BlenderAnim(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int sfra, int efra, int tfra) Line 2531
	at c:\blender-git-2.80\blender\source\blender\render\intern\source\pipeline.c(2531)
blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 620
	at c:\blender-git-2.80\blender\source\blender\editors\render\render_internal.c(620)
blender.exe!do_job_thread(void * job_v) Line 339
	at c:\blender-git-2.80\blender\source\blender\windowmanager\intern\wm_jobs.c(339)
blender.exe!tslot_thread_start(void * tslot_p) Line 260
	at c:\blender-git-2.80\blender\source\blender\blenlib\intern\threads.c(260)
[External Code]
Confirmed on b49699b1ec6d. Here's my traceback: ``` blender.exe!animsys_evaluate_fcurves(Depsgraph * depsgraph, PointerRNA * ptr, ListBase * list, float ctime) Line 1708 at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(1708) blender.exe!animsys_evaluate_action_ex(Depsgraph * depsgraph, PointerRNA * ptr, bAction * act, float ctime) Line 1841 at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(1841) blender.exe!BKE_animsys_evaluate_animdata(Depsgraph * depsgraph, Scene * scene, ID * id, AnimData * adt, float ctime, short recalc) Line 2873 at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(2873) blender.exe!BKE_animsys_evaluate_all_animation(Main * main, Depsgraph * depsgraph, Scene * scene, float ctime) Line 2984 at c:\blender-git-2.80\blender\source\blender\blenkernel\intern\anim_sys.c(2984) blender.exe!do_render_all_options(Render * re) Line 1642 at c:\blender-git-2.80\blender\source\blender\render\intern\source\pipeline.c(1642) blender.exe!RE_BlenderAnim(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int sfra, int efra, int tfra) Line 2531 at c:\blender-git-2.80\blender\source\blender\render\intern\source\pipeline.c(2531) blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 620 at c:\blender-git-2.80\blender\source\blender\editors\render\render_internal.c(620) blender.exe!do_job_thread(void * job_v) Line 339 at c:\blender-git-2.80\blender\source\blender\windowmanager\intern\wm_jobs.c(339) blender.exe!tslot_thread_start(void * tslot_p) Line 260 at c:\blender-git-2.80\blender\source\blender\blenlib\intern\threads.c(260) [External Code] ```

Other things worth noting:

  • This only happens on cycles, not eevee.
  • Despite the error being somewhere in the animation system, playback in regular viewport is just fine, even in rendered mode.
Other things worth noting: - This only happens on cycles, not eevee. - Despite the error being somewhere in the animation system, playback in regular viewport is just fine, even in rendered mode.

Added subscribers: @Sergey, @ZedDB

Added subscribers: @Sergey, @ZedDB
Sergey Sharybin was assigned by Sebastian Parborg 2018-12-21 11:42:19 +01:00

Backtrace:

Thread 69 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffcc7ff700 (LWP 10906)]
0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708
1708			if ((fcu->grp != NULL) && (fcu->grp->flag & AGRP_MUTED)) {
(gdb) bt
#0  0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708
#1  0x0000555557e3ca35 in animsys_evaluate_action_ex (depsgraph=0x0, ptr=0x7fffcc7fd250, act=0x7fffcc821d08, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1840
#2  0x0000555557e3eb09 in BKE_animsys_evaluate_animdata (depsgraph=0x0, scene=0x7fffd2a81008, id=0x7fffcca8e548, adt=0x7fffcc828868, ctime=4, recalc=2)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2870
#3  0x0000555557e3f18c in BKE_animsys_evaluate_all_animation (main=0x7fffd479ce08, depsgraph=0x0, scene=0x7fffd2a81008, ctime=4)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2984
#4  0x000055555773d940 in do_render_all_options (re=0x7fffcdbd4008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1640
#5  0x0000555557740958 in RE_BlenderAnim (re=0x7fffcdbd4008, bmain=0x7fffd479ce08, scene=0x7fffd2a81008, single_layer=0x0, camera_override=0x0, sfra=1,
    efra=120, tfra=1) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2530
#6  0x000055555763a603 in render_startjob (rjv=0x7fffd48d4c08, stop=0x7fffd47d197c, do_update=0x7fffd47d197a, progress=0x7fffd47d1980)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:620
#7  0x00005555570618d9 in do_job_thread (job_v=0x7fffd47d1908)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338
#8  0x00005555583ebe88 in tslot_thread_start (tslot_p=0x7fffd2919108)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259
- 9  0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0
- 10 0x00007ffff4651edf in clone () from /lib64/libc.so.6

@Sergey don't know if you are the right person for this as the depsgraph stuff seems to not be used (set to NULL). So feel free to reassign

Backtrace: ``` Thread 69 "blender" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffcc7ff700 (LWP 10906)] 0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708 1708 if ((fcu->grp != NULL) && (fcu->grp->flag & AGRP_MUTED)) { (gdb) bt #0 0x0000555557e3c60b in animsys_evaluate_fcurves (depsgraph=0x0, ptr=0x7fffcc7fd250, list=0x7fffcc821da0, ctime=4) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1708 #1 0x0000555557e3ca35 in animsys_evaluate_action_ex (depsgraph=0x0, ptr=0x7fffcc7fd250, act=0x7fffcc821d08, ctime=4) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:1840 #2 0x0000555557e3eb09 in BKE_animsys_evaluate_animdata (depsgraph=0x0, scene=0x7fffd2a81008, id=0x7fffcca8e548, adt=0x7fffcc828868, ctime=4, recalc=2) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2870 #3 0x0000555557e3f18c in BKE_animsys_evaluate_all_animation (main=0x7fffd479ce08, depsgraph=0x0, scene=0x7fffd2a81008, ctime=4) at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/anim_sys.c:2984 #4 0x000055555773d940 in do_render_all_options (re=0x7fffcdbd4008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1640 #5 0x0000555557740958 in RE_BlenderAnim (re=0x7fffcdbd4008, bmain=0x7fffd479ce08, scene=0x7fffd2a81008, single_layer=0x0, camera_override=0x0, sfra=1, efra=120, tfra=1) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2530 #6 0x000055555763a603 in render_startjob (rjv=0x7fffd48d4c08, stop=0x7fffd47d197c, do_update=0x7fffd47d197a, progress=0x7fffd47d1980) at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:620 #7 0x00005555570618d9 in do_job_thread (job_v=0x7fffd47d1908) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338 #8 0x00005555583ebe88 in tslot_thread_start (tslot_p=0x7fffd2919108) at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259 - 9 0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0 - 10 0x00007ffff4651edf in clone () from /lib64/libc.so.6 ``` @Sergey don't know if you are the right person for this as the depsgraph stuff seems to not be used (set to NULL). So feel free to reassign

@rileybrown704, In the future please attach a single file which demonstrates the issue. Linking the whole project is not helpful, just means we'll be spending more time isolating the issue. This also allows to attach file directly here, so it's always available in cases we need to look into this issue in 10 years (yes, we do time to time look into 10 years old reports, to ensure our new designs don't break something).

@ZedDB, nowadays it's Brecht who is more familiar with the pipeline. But i'll have a look anyway.

@rileybrown704, In the future please attach a single file which demonstrates the issue. Linking the whole project is not helpful, just means we'll be spending more time isolating the issue. This also allows to attach file directly here, so it's always available in cases we need to look into this issue in 10 years (yes, we do time to time look into 10 years old reports, to ensure our new designs don't break something). @ZedDB, nowadays it's Brecht who is more familiar with the pipeline. But i'll have a look anyway.

Eh, was meant to also upload file here. Here it is E300_sculpt_smooth.blend

Eh, was meant to also upload file here. Here it is [E300_sculpt_smooth.blend](https://archive.blender.org/developer/F6024640/E300_sculpt_smooth.blend)

This issue was referenced by 494d13115c

This issue was referenced by 494d13115cbbf47060eb83f64a4bd958c0d406bc

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

Thanks for the pro tip @sergey. I'll make sure to do that next time. Thanks for all of your work everyone.

Thanks for the pro tip @sergey. I'll make sure to do that next time. Thanks for all of your work everyone.
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Reference: blender/blender#59687
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