fbx import crashes on file from mixamo #61096

Closed
opened 2019-02-01 14:23:57 +01:00 by Pelle Johnsen · 4 comments

System Information
Operating system: Win 10
Graphics card: Geforce 970M

Blender Version
Broken: 2.80, commit date: 2019-02-01 01:46, hash: 552b2287db
Worked: 2.79b

Short description of error
Importer crashes when trying to load this file from mixamo warzombie_f_pedroso.fbx

FBX Import: start importing C:\Users\pej\Downloads\mixamo\warzombie_f_pedroso.fbx
FBX version: 7400
        FBX import: Prepare...
                Done (0.000000 sec)

        FBX import: Templates...
                Done (0.000000 sec)

        FBX import: Nodes...
                Done (0.000000 sec)

        FBX import: Connections...
                Done (0.000000 sec)

        FBX import: Meshes...
Traceback (most recent call last):
  File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\__init__.py", line 231, in execute
    return import_fbx.load(self, context, **keywords)
  File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2464, in load
    _(); del _
  File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2463, in _
    fbx_item[1] = blen_read_geom(fbx_tmpl, fbx_obj, settings)
  File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 1197, in blen_read_geom
    blen_read_geom_layer_uv(fbx_obj, mesh)
  File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 1010, in blen_read_geom_layer_uv
    blen_data = uv_lay.data
AttributeError: 'NoneType' object has no attribute 'data'

location: <unknown location>:-1

location: <unknown location>:-1

Exact steps for others to reproduce the error
Import .fbx (leave default options), pick the file

**System Information** Operating system: Win 10 Graphics card: Geforce 970M **Blender Version** Broken: 2.80, commit date: 2019-02-01 01:46, hash: 552b2287db86 Worked: 2.79b **Short description of error** Importer crashes when trying to load this file from mixamo [warzombie_f_pedroso.fbx](https://archive.blender.org/developer/F6475542/warzombie_f_pedroso.fbx) ``` FBX Import: start importing C:\Users\pej\Downloads\mixamo\warzombie_f_pedroso.fbx FBX version: 7400 FBX import: Prepare... Done (0.000000 sec) FBX import: Templates... Done (0.000000 sec) FBX import: Nodes... Done (0.000000 sec) FBX import: Connections... Done (0.000000 sec) FBX import: Meshes... Traceback (most recent call last): File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\__init__.py", line 231, in execute return import_fbx.load(self, context, **keywords) File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2464, in load _(); del _ File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2463, in _ fbx_item[1] = blen_read_geom(fbx_tmpl, fbx_obj, settings) File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 1197, in blen_read_geom blen_read_geom_layer_uv(fbx_obj, mesh) File "C:\Users\pej\Downloads\blender-2.80.0-git.552b2287db86-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 1010, in blen_read_geom_layer_uv blen_data = uv_lay.data AttributeError: 'NoneType' object has no attribute 'data' location: <unknown location>:-1 location: <unknown location>:-1 ``` **Exact steps for others to reproduce the error** Import .fbx (leave default options), pick the file
Author

Added subscriber: @pjoeNone

Added subscriber: @pjoeNone
Bastien Montagne was assigned by Sebastian Parborg 2019-02-01 14:39:09 +01:00

Uh, that’s because that FBX has too many UV layers per mesh, Blender only supports 8 currently… will add code to warn about that (and not fail miserably).

Uh, that’s because that FBX has too many UV layers per mesh, Blender only supports 8 currently… will add code to warn about that (and not fail miserably).

This issue was referenced by blender/blender-addons@d5a570ddb9

This issue was referenced by blender/blender-addons@d5a570ddb9d5c67ceec6fbd5bc684d1dd89f54e4

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#61096
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