lag on physiks simulation #61124
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Reference: blender/blender#61124
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System Information
Operating system: win 10
Graphics card: gtx 980
Blender Version
Broken: 2.8,
4ef09cf937
Short description of error
A soft body modifier added to an object, animated and grabbed reacts one or two seconds later after the cursor moved to a new position. When moved to fast the object
will stop following the cursor and also will loose its soft body physics until the user stops the play button and places the cursor at the start of the animation timeline.
This worked just fine in 2.79 without any lag or freezing
Exact steps for others to reproduce the error
Open a new file with the default cube in the middle,
put a subdivision surface modifier on it and set the value of view to two and apply.
After that add a new vertex group,
go to weight painting mode and use the gradient tool to set a gradient from top to bottom so that only a bit dark blue is left at the bottom.
After this, add a Softbody modifier under the Physics tab and under Goal set the applied vertex group, Damping to 50 Default to 1 and min to 0,9.
Now when the play button is pressed in object mode, followed by the g button the object will only follow after one or two seconds while fps is consistent around 30 fps
Added subscriber: @Redex95
Added subscriber: @ZedDB
softbody.blend
This issue was referenced by
a6ef823ac4
Changed status from 'Open' to: 'Resolved'