Clicking Preset doesn't change the settings immediately #62325
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Reference: blender/blender#62325
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System Information
Operating system: elementaryOS 0.4.1,
Graphics card: GTX 1080
Blender Version
Broken: 280,
ed24315c63
Worked: 2.79
Short description of error
If you click on a preset menu entry to change e.g. the sampling settings, nothing happens. The values only update when you close the popup. So while you are clicking the different menu entries you think nothing happens and the presets are broken.
Exact steps for others to reproduce the error
Open startup file, change Render Engine to Cycles.
Click on the presets icon and choose one of the menu entries. Nothing seems to happen when you click. Maybe not technically a bug, but still feels super buggy ;)
Added subscriber: @sebastian_k
#87206 was marked as duplicate of this issue
#78908 was marked as duplicate of this issue
#68154 was marked as duplicate of this issue
#67750 was marked as duplicate of this issue
#66029 was marked as duplicate of this issue
#63299 was marked as duplicate of this issue
Added subscriber: @JacquesLucke
checking...
Added subscriber: @bliblubli
Note that in some scene, even closing the popup doesn't help. In the classroom scene, you have to click on the scene name and then validate to get the presets to apply.
Added subscriber: @ThomasFreye
Added subscriber: @sambler
Most presets work (now) a few don't.
Failing :-
Cycles sampling
Cycles Light paths
Fluid viscosity
Camera Safe areas - This refreshes the first time a preset is selected and then fails.
Maybe a little off topic, the hair dynamics panel has presets, the icon does not show until you enable hair dynamics, after that it stays visible while enabling/disabling.
Added subscribers: @popqjp, @brecht, @WilliamReynish
Added subscriber: @Fishy
Added subscribers: @APEC, @lichtwerk
Added subscriber: @Imaginer
Added subscriber: @Lumpengnom-3
This issue was referenced by
1b6752e599
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
5c961b3b58
Changed status from 'Resolved' to: 'Confirmed'
Fixed reverted because it caused constant redraws.
Added subscriber: @SteffenD
Added subscribers: @mont29, @ideasman42
@ideasman42, @mont29, maybe you guys have some advice for how best to solve this.
The issue here is that currently RNA properties created by add-ons do not always get depsgraph updates or window redraws. It happens when they are edited through a button, but not through a Python script, including presets.
By enabling those kinds of updates we get constant redraws, since this then also includes operator properties which are set all the time while drawing the UI. Likely there are also add-ons that update other types of properties while redrawing.
I can think of a few solutions for this:
I'm tempted to go with (1) and postpone this problem, since I'm not really sure what the proper update/redraw mechanism would look like. A flag as in (2) or (3) feels not fine grained enough so could be another intermediate solution, and I'm not so happy to break compatibility until we have a proper solution. (4) is likely to cause hidden performance issues with some add-ons.
The issue is also documented in #74000 (Property controlled drivers not updating from python) e.g. (where it was suggested to manually tag for updates from python code).
On the long run I would go for solution 2? Would match internal C-defined properties.
But for now, I think a workaround as suggested in solution 1 would be acceptable yes, a proper solution would need time to be properly designed.
This issue was referenced by
4f15c24705
Changed status from 'Confirmed' to: 'Resolved'