Hair Particles not updating in Viewport when using image sequence textures to drive Hair Size #65889

Closed
opened 2019-06-17 17:59:03 +02:00 by Jake Odgers · 11 comments

System Information
Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.51.8

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: 12da679fa0
Worked: (optional)

Short description of error
I used dynamic paint to create an image sequence texture, which I was using as a mask to drive hair growth size from the particle system. If I do it this way, things render out correctly, but I cannot see any hair particles inside the viewport, so its impossible to check my work before I render.

Exact steps for others to reproduce the error

  • Create Plane and Cube, animate cube across plane
  • Set Cube to Brush, Plane to Canvas with Dynamic Paint
  • Brush Paint color White, canvas material Black
  • Set canvas format to image sequence and bake it out
  • Create hair particle system on Plane
  • New Texture for Particle system, import create image sequence
  • Set texture to drive size only
 Now, if you change any of the hair settings, you cannot see the hair in the viewport and can only see upon export. 
**System Information** Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.51.8 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: `12da679fa0` Worked: (optional) **Short description of error** I used dynamic paint to create an image sequence texture, which I was using as a mask to drive hair growth size from the particle system. If I do it this way, things render out correctly, but I cannot see any hair particles inside the viewport, so its impossible to check my work before I render. **Exact steps for others to reproduce the error** - Create Plane and Cube, animate cube across plane - Set Cube to Brush, Plane to Canvas with Dynamic Paint - Brush Paint color White, canvas material Black - Set canvas format to image sequence and bake it out - Create hair particle system on Plane - New Texture for Particle system, import create image sequence - Set texture to drive size only ``` Now, if you change any of the hair settings, you cannot see the hair in the viewport and can only see upon export. ```
Author

Added subscriber: @jakeodgers

Added subscriber: @jakeodgers

#76251 was marked as duplicate of this issue

#76251 was marked as duplicate of this issue

Added subscriber: @seaside98-4

Added subscriber: @seaside98-4

This seems like a pretty long process to reproduce, can you attach a blend file demonstrating the issue?

This seems like a pretty long process to reproduce, can you attach a blend file demonstrating the issue?
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2019-06-18 10:54:04 +02:00
Member

This is reproducable with any image sequence mapped to ParticleSettings influence [no update on framechange there]
Checking...

This is reproducable with any image sequence mapped to ParticleSettings influence [no update on framechange there] Checking...
Member

Testfile [including image sequence]:
#65889.zip

Pretty sure there is a more "correct" way of solving this, but I added following relations [in case image is a sequence]

  • timesource -> texture (cow)
  • texture (cow) --> particle settings eval
    [only got it to work using NodeType::COPY_ON_WRITE -- as I said this might be wrong, but otherwise I couldnt get the updates to show... see D5088]
Testfile [including image sequence]: [#65889.zip](https://archive.blender.org/developer/F7132146/T65889.zip) Pretty sure there is a more "correct" way of solving this, but I added following relations [in case image is a sequence] - timesource -> texture (cow) - texture (cow) --> particle settings eval [only got it to work using `NodeType::COPY_ON_WRITE` -- as I said this might be wrong, but otherwise I couldnt get the updates to show... see [D5088](https://archive.blender.org/developer/D5088)]
Philipp Oeser was unassigned by Dalai Felinto 2019-12-23 16:34:05 +01:00
Member

Added subscriber: @lrevardel

Added subscriber: @lrevardel

I think we should make it clear in the title that this issue is related to "image sequence texture" as shown in the attached blend file. It will avoid confusion with other issues raised on fixed-image textures or procedural textures used as particles influencer (as they seem technically unrelated).

I think we should make it clear in the title that this issue is related to "image sequence texture" as shown in the attached blend file. It will avoid confusion with other issues raised on fixed-image textures or procedural textures used as particles influencer (as they seem technically unrelated).
Philipp Oeser changed title from Hair Particles not updating in Viewport when using Textures to drive Hair Size to Hair Particles not updating in Viewport when using image sequence textures to drive Hair Size 2020-04-30 17:15:57 +02:00

This issue was referenced by 1335f2d272

This issue was referenced by 1335f2d27221bed10a5ab74a06fdc96e6a8e4bb9

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sergey Sharybin self-assigned this 2020-05-28 10:59:45 +02:00
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Reference: blender/blender#65889
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