operation on origins not working correct/ let blender crash #66605
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Reference: blender/blender#66605
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System Information
Operating system: win10
Graphics card: GeForce GTX 1060 6GB
Blender Version
Broken: blender-2.80.0-git.ac8c795429f9-windows64
Worked: blender-2.80.0-git.c13e10a7404d-windows64
Selecting multiple objects and performing "origin to cursor", results in 1 object keeping its location or blender just crashes
Add multiple objects (meshes, curves)
Select all objects-> Object->Set origin->origin to 3d cursor
result: one of the objects still has its origin intact.
sometimes blender just crashes when doing this multiple times.
Added subscriber: @dre-1
Added subscriber: @lichtwerk
Cant get it to crash, but issue with one origin left intact confirmed, checking... [not caused by
4ca054617b
though...]Added subscriber: @dr.sybren
I can get it to crash when changing the "Set Origin" operator parameters in the redo panel.
OK, crash confirmed on redo, I'll see what I can do...
crash is due to
d6ebd04bb3
crash on redo should be fixed by D5209, looking into issue with one origin left intact now...
the remaining issue is caused by the mem-rotation from
1699de17bd
I think, gotta run now, will check later again...Added subscribers: @Sergey, @brecht
CC @sergey.
This issue was referenced by
23f1bc7414
Changed status from 'Open' to: 'Resolved'