Incorrect Stretching Overlay of type "Area" when any face is hidden. #67299
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Reference: blender/blender#67299
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
38d4483c6a
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
stratch_display_selection_bug.blend
Added subscriber: @grecay
Added subscriber: @mano-wii
I can't replicate the problem by enabling the Streching overlay and selecting only 3 faces on the default cube.
We need more specific and detailed steps in order to reproduce the problem.
Thanks for the answer. I added a blend file and a screenshot of the problem.
UV Edit mode in UV editon with turn on Overlays-Strething (type area) is flickering ang wrong display with not whole mesh selectedto Stretching Overlay of type "Area" produces incorrect results if any face is hidden.Stretching Overlay of type "Area" produces incorrect results if any face is hidden.to Incorrect Stretching Overlay of type "Area" when any face is hidden.Added subscriber: @fclem
Here a possible solution:
@fclem, that check if the face is visible was not part of the original code (
781995a0
)@mano-wii You are correct. You can commit the fix. Maybe note in the commit log that we want it for 2.80 as it is pretty safe.
This issue was referenced by
19aa873f70
Changed status from 'Open' to: 'Resolved'