crashes on render F12 #69415

Closed
opened 2019-09-02 18:09:19 +02:00 by David Wende · 9 comments

System Information
Operating system: Linux-4.14.138-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40

Blender Version
Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
Pressing F12 crashes blender
If I reduce the COUNT in the ARRAY modifiers for the "grid" object each to 6 or less the render succeeds.
I find it hard to believe that OOM since an array of 6x6 uses max memory of only 180MB

Exact steps for others to reproduce the error
load the .blend
press F12
animation_hex3.blend
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Linux-4.14.138-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40 **Blender Version** Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** Pressing F12 crashes blender If I reduce the COUNT in the ARRAY modifiers for the "grid" object each to 6 or less the render succeeds. I find it hard to believe that OOM since an array of 6x6 uses max memory of only 180MB **Exact steps for others to reproduce the error** load the .blend press F12 [animation_hex3.blend](https://archive.blender.org/developer/F7714328/animation_hex3.blend) [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @DavidWende

Added subscriber: @DavidWende
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

renders fine here (linux, 970m, 430.26 drivers) -- but then again, I have tested this without Animation Nodes

renders fine here (linux, 970m, 430.26 drivers) -- but then again, I have tested this without Animation Nodes

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@DavidWende Please try with File → Defaults → Load Factory Settings and then load your file (so no Animation Node) to see if you still can reproduce this issue.

@DavidWende Please try with File → Defaults → Load Factory Settings and then load your file (so no Animation Node) to see if you still can reproduce this issue.
Author

Hi Dalai,

After loading factory defaults (no animation nodes) the render completes OK.

Hi Dalai, After loading factory defaults (no animation nodes) the render completes OK.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-09-16 18:47:26 +02:00

Animation nodes (and many advanced/complex add-ons in general) relies on very "bad practices" to perform their fantastic tasks - if they could do it in a straight forward, "valid" way such feature would usually be in default Blender and would not require a dedicated add-on. Thing is, this comes at a cost, usually it cannot handle well heavy scenes (will be slow and/or consume a lot of RAM, Python does not help here).

So thanks for the report, but am afraid we simply cannot do anything here, this is part of the price to pay for using animation nodes add-on. ;)

Animation nodes (and many advanced/complex add-ons in general) relies on very "bad practices" to perform their fantastic tasks - if they could do it in a straight forward, "valid" way such feature would usually be in default Blender and would not require a dedicated add-on. Thing is, this comes at a cost, usually it cannot handle well heavy scenes (will be slow and/or consume a lot of RAM, Python does not help here). So thanks for the report, but am afraid we simply cannot do anything here, this is part of the price to pay for using animation nodes add-on. ;)
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Reference: blender/blender#69415
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