Universal Scene Description #72204

Closed
opened 2019-12-05 17:42:14 +01:00 by Sybren A. Stüvel · 11 comments

Status: DRAFT
Name: Universal Scene Description (USD)
Commissioner:
Project leader: @dr.sybren
Project members: -
Big picture: Animation studio pipelines are using USD more often; import and export is important for them and could be useful for Blender Studio as well.

Use cases:

  • Export animated meshes and objects to USDA and USDC (textual resp. binary representations of the same data), with minimal support for materials. This is covered by D6287.
  • Asset transfer from Blender to other DCCs. Basically this entails what is implemented in D6287, with added support for instancing and possibly material/shading related data.
  • Export of skeletal animation from Blender to USD to support game engines (like Unreal Engine). This will probably not be possible in the generic case (where Blender rigs may support features that either the game engine or USD do not support), but should at least support the export of skeletal-animated meshes that were created for this specific purpose.
  • Import of USD files. This likely depends on #69046 (Cache loading via animation system).

Design:

  • Initial implementation of an exporter in D6287: USD: Introducing USD support.
  • Import should be possible to Blender datastructures, as well as 'stream' without saving to blendfile DNA.
  • Longer-term goal: export USDZ in Y=up orientation for some Apple AR applications. Conversion from USDC to USDZ can be done with an external tool, though.

Engineer plan:

  • Document the approach taken by the AbstractHierarchyIterator, which maps the Blender object hierarchy to a hierarchy suitable for exporting to USD.
  • Get D6287 into master
  • Apply the changes described in #71246 (Mesh normals handling in Alembic) to the USD exporter as well.
  • Improve USD error reporting by using TfErrorMark and UsdUtilsCoalescingDiagnosticDelegate as mentioned in D6287 by @superfunc.
  • Improve Alembic exporter based on the USD exporter. The latter uses a better way to export transforms, meshes, and hierarchies, than the current Alembic exporter.

Time estimate: ??
Note: First blog post about USD: First steps with Universal Scene Description

**Status**: DRAFT **Name**: Universal Scene Description (USD) **Commissioner**: **Project leader**: @dr.sybren **Project members**: - **Big picture**: Animation studio pipelines are using USD more often; import and export is important for them and could be useful for Blender Studio as well. **Use cases**: - Export animated meshes and objects to USDA and USDC (textual resp. binary representations of the same data), with minimal support for materials. This is covered by [D6287](https://archive.blender.org/developer/D6287). - Asset transfer from Blender to other DCCs. Basically this entails what is implemented in [D6287](https://archive.blender.org/developer/D6287), with added support for instancing and possibly material/shading related data. - Export of skeletal animation from Blender to USD to support game engines (like Unreal Engine). This will probably not be possible in the generic case (where Blender rigs may support features that either the game engine or USD do not support), but should at least support the export of skeletal-animated meshes that were created for this specific purpose. - Import of USD files. This likely depends on #69046 (Cache loading via animation system). **Design**: - Initial implementation of an exporter in [D6287: USD: Introducing USD support](https://archive.blender.org/developer/D6287). - Import should be possible to Blender datastructures, as well as 'stream' without saving to blendfile DNA. - Longer-term goal: export USDZ in Y=up orientation for some Apple AR applications. Conversion from USDC to USDZ can be done with an external tool, though. **Engineer plan**: - Document the approach taken by the AbstractHierarchyIterator, which maps the Blender object hierarchy to a hierarchy suitable for exporting to USD. - Get [D6287](https://archive.blender.org/developer/D6287) into master - Apply the changes described in #71246 (Mesh normals handling in Alembic) to the USD exporter as well. - Improve USD error reporting by using `TfErrorMark` and `UsdUtilsCoalescingDiagnosticDelegate` as mentioned in [D6287](https://archive.blender.org/developer/D6287) by @superfunc. - Improve Alembic exporter based on the USD exporter. The latter uses a better way to export transforms, meshes, and hierarchies, than the current Alembic exporter. **Time estimate**: ?? **Note**: First blog post about USD: [First steps with Universal Scene Description](https://code.blender.org/2019/07/first-steps-with-universal-scene-description/)
Author
Member

Added subscribers: @dr.sybren, @dfelinto

Added subscribers: @dr.sybren, @dfelinto

#68937 was marked as duplicate of this issue

#68937 was marked as duplicate of this issue

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @carlossifuentes

Added subscriber: @carlossifuentes

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka

i am so hypped about:

Import should be possible to Blender datastructures, as wellas 'stream' without saving to blendfile DNA.

i am so hypped about: > Import should be possible to Blender datastructures, as well**as 'stream' without saving to blendfile DNA**.
Author
Member

Added subscriber: @superfunc

Added subscriber: @superfunc

Added subscriber: @g-lul

Added subscriber: @g-lul

Added subscribers: @frameshift, @item412

Added subscribers: @frameshift, @item412
Author
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sybren A. Stüvel self-assigned this 2020-08-31 11:41:41 +02:00
Author
Member

I'm closing this task, as it's been superseded by #73363 (Alembic / USD) and #68933 (Collections for Import/Export).

I'm closing this task, as it's been superseded by #73363 (Alembic / USD) and #68933 (Collections for Import/Export).
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72204
No description provided.