Glitch with several loose edges when changing Mask Modifier threshold #77750
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Reference: blender/blender#77750
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-08 15:55, hash:
9f7d84b656
Worked: 2.83
Short description of error
The mask modifier in the 2.90 daily build appears visually while changing the threshold value.
A lot of random edges will appear on the masked object randomly.
These edges don't seem to have an effect on the rest of the modifier stack so it may just be visual.
Additional info
In the provided blend file there are 3 objects.
The first object has weights generated with a vertex weight edit modifier and a subsurf modifier before the mask.
The second object has manual weights and a subsurf modifier before the mask.
The third one has manual weights and no modifiers before the mask.
All three objects experience the glitches. This was to test that the glitches are not the result of a combination of modifiers.
Exact steps for others to reproduce the error
Mask Modifier Bug.blend
Added subscriber: @CodyWinchester
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Needs User Info'
Looks like you forgot to upload the .blend file.
Thanks. Fixed that.
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'
Mask Modifier visually glitching when changing thresholdto Glitch with several loose edges when changing Mask Modifier thresholdAdded subscriber: @mano-wii
This issue was referenced by
ab8a691431
Changed status from 'Confirmed' to: 'Resolved'
Tested that this issue has been fixed by the #77342