Eevee: Procedural material very slow #79522

Open
opened 2020-08-04 17:35:24 +02:00 by AiSatan · 26 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.85

Blender Version
Broken: version: 2.83.3 / 2.90.0 Beta, branch: master, commit date: 2020-08-03 22:28, hash: 9de5adc6a1
Worked: -

Short description of error
For some reason in eevee my procedural asphalt material works pretty slow.
I don't see any problems with Cycle and the same scene works as fine on a Radeon RX 480, so it seens to be a bug.

Exact steps for others to reproduce the error

  • Open attached file
  • go to material view
  • move around the plane (it's getting worse if you get closer)

Eevee_RTX_material_bug.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.85 **Blender Version** Broken: version: 2.83.3 / 2.90.0 Beta, branch: master, commit date: 2020-08-03 22:28, hash: `9de5adc6a1` Worked: - **Short description of error** For some reason in eevee my procedural asphalt material works pretty slow. I don't see any problems with Cycle and the same scene works as fine on a Radeon RX 480, so it seens to be a bug. **Exact steps for others to reproduce the error** - Open attached file - go to material view - move around the plane (it's getting worse if you get closer) [Eevee_RTX_material_bug.blend](https://archive.blender.org/developer/F8748787/Eevee_RTX_material_bug.blend)
Author

Added subscriber: @aisatan.ne

Added subscriber: @aisatan.ne

#97308 was marked as duplicate of this issue

#97308 was marked as duplicate of this issue

#83624 was marked as duplicate of this issue

#83624 was marked as duplicate of this issue

Added subscriber: @iss

Added subscriber: @iss

When I switch to shader tab, viewport is much more responsive. I don't see any reason for lagging, but not sure if this is bug

When I switch to shader tab, viewport is much more responsive. I don't see any reason for lagging, but not sure if this is bug
Author

I don't see any difference in shader tab, if you zoom camera to the object, in the same distance lags stay the same for me.

I made some tests, so it's laggy with:

Noise texture, 4D, Details: 16 (starts from 7+)
or
Voronoi texture, 4D, Smooth F1

One of them connected to bump -> Viewer node - >Material output.

I guess it's 4D performance(maybe it's ok)? but why only on Eevee?

2020-08-05_09-23-56.mp4

I don't see any difference in shader tab, if you zoom camera to the object, in the same distance lags stay the same for me. I made some tests, so it's laggy with: Noise texture, 4D, Details: 16 (starts from 7+) or Voronoi texture, 4D, Smooth F1 One of them connected to bump -> Viewer node - >Material output. I guess it's 4D performance(maybe it's ok)? but why only on Eevee? [2020-08-05_09-23-56.mp4](https://archive.blender.org/developer/F8747461/2020-08-05_09-23-56.mp4)

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

When I change all textures from 4d to 3d it's much better.

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

When I change all textures from 4d to 3d it's much better. > **System Information** > Operating system: Windows-10-10.0.19041-SP0 64 Bits > Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
Author

Yes, if you "play animation", by this I mean just press "space" even if no animation in this project, it'll show fps on the corner and it's enouth to see the difference, so, with 4D - 3 fps, with 3D - 8 fps, with 3D and details: 5 - 15 fps. So, I guess this should be as bad with bumb node, 'cause if I connect the same noises to the base color (without bump) I get 10 fps, with bump 3 fps

Yes, if you "play animation", by this I mean just press "space" even if no animation in this project, it'll show fps on the corner and it's enouth to see the difference, so, with 4D - 3 fps, with 3D - 8 fps, with 3D and details: 5 - 15 fps. So, I guess this should be as bad with bumb node, 'cause if I connect the same noises to the base color (without bump) I get 10 fps, with bump 3 fps

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

At first this doesn't look like a bug. Since the material is very complex and therefore slow on any GPU.
But the video however shows a very simple node setup and it is to be expected that performing it on a GeForce RTX 2070 is better than that.
Can you check if the problem is also seen with the material in this file?
Eevee_RTX_material_bug.blend

Here the result with a Radeon RX 480 (4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002)
perf.gif

At first this doesn't look like a bug. Since the material is very complex and therefore slow on any GPU. But the video however shows a very simple node setup and it is to be expected that performing it on a GeForce RTX 2070 is better than that. Can you check if the problem is also seen with the material in this file? [Eevee_RTX_material_bug.blend](https://archive.blender.org/developer/F8748787/Eevee_RTX_material_bug.blend) Here the result with a Radeon RX 480 (4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002) ![perf.gif](https://archive.blender.org/developer/F8748832/perf.gif)
Author

sure,

it's just doesn't feel right, this is why I'm here, it's make work with procedural textures unpleasant, I have to use cycle now, cause it's not make unresponsive/laggy ui

this material seems fine, even in close it's get 15 fps min.
but "zommed-in view" it's not a problem for me, usually I don't want to zoom-in so close, if it's not laggy on the distance from that I can see the result of my node changes on this plane

I tried (not in the video) to change to 16 details and get 9 fps min.

2020-08-05_18-20-05.mp4

sure, it's just doesn't feel right, this is why I'm here, it's make work with procedural textures unpleasant, I have to use cycle now, cause it's not make unresponsive/laggy ui this material seems fine, even in close it's get 15 fps min. but "zommed-in view" it's not a problem for me, usually I don't want to zoom-in so close, if it's not laggy on the distance from that I can see the result of my node changes on this plane I tried (not in the video) to change to 16 details and get 9 fps min. [2020-08-05_18-20-05.mp4](https://archive.blender.org/developer/F8748872/2020-08-05_18-20-05.mp4)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Added subscriber: @browneggz

Added subscriber: @browneggz
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

I am not able to reproduce the slow down on my system, but that is AMD based (I get 160 FPS on a debug build)
Screenshot from 2020-08-10 08-12-38.png.

Also try blender 2.91 Alpha we refactored the EEVEE materials in that version.
Looking at the generated code it isn't clear what slows down the GLSL at max it does 3 * 16 inner loops (3 calls to fractal_noise from node_noise_texture_4d, fractal_noise clamps to max 16 loops)..

@aisatan.ne when you compare to Cycles, how have you configured you GPU? Have you enabled denoising/optix if that is the case it might not be a fair comparison.
Doing calculations in higher dimensions will add a slow down factor. Bump will make it more visible as bump will call the rest of the shader tree multiple times. The material is also slow in cycles-CPU (bump + 4d noise is just very time consuming). Denoising and Optix might be able to hide that from you as it utilizes more of your hardware capabilities and post filters that would otherwise be sleeping.

Looking at you images, it seems like you are running on 4K? Note that mine figures are on 2K. So on 4k the 160fps might be 40fps.

I expect that the issue might be that the NVIDIA driver creates not performing GLSL output. Can you check if other drivers have the same limitation? I will check here in the studio if anyone is able to reproduce it.

I am not able to reproduce the slow down on my system, but that is AMD based (I get 160 FPS on a debug build) ![Screenshot from 2020-08-10 08-12-38.png](https://archive.blender.org/developer/F8765004/Screenshot_from_2020-08-10_08-12-38.png). Also try blender 2.91 Alpha we refactored the EEVEE materials in that version. Looking at the generated code it isn't clear what slows down the GLSL at max it does 3 * 16 inner loops (3 calls to `fractal_noise` from `node_noise_texture_4d`, `fractal_noise` clamps to max 16 loops).. @aisatan.ne when you compare to Cycles, how have you configured you GPU? Have you enabled denoising/optix if that is the case it might not be a fair comparison. Doing calculations in higher dimensions will add a slow down factor. Bump will make it more visible as bump will call the rest of the shader tree multiple times. The material is also slow in cycles-CPU (bump + 4d noise is just very time consuming). Denoising and Optix might be able to hide that from you as it utilizes more of your hardware capabilities and post filters that would otherwise be sleeping. Looking at you images, it seems like you are running on 4K? Note that mine figures are on 2K. So on 4k the 160fps might be 40fps. I expect that the issue might be that the NVIDIA driver creates not performing GLSL output. Can you check if other drivers have the same limitation? I will check here in the studio if anyone is able to reproduce it.
Member

Added subscriber: @SimonThommes

Added subscriber: @SimonThommes
Member

Just tested the scene on my machine:

NVIDIA Quadro RTX 6000 on Ubuntu, Driver Version: 440.100

I'm getting 160+ fps on a FHD monitor
500+ fps when setting the dimension to 3D

Just tested the scene on my machine: NVIDIA Quadro RTX 6000 on Ubuntu, Driver Version: 440.100 I'm getting 160+ fps on a FHD monitor 500+ fps when setting the dimension to 3D
Author

Hi,

I tried the latest alpha, the video below has been recorded with blender-2.91.0-b522e834ec30-windows64 and I installed latest studio drivers 451.77 (I attached my sys-info from blender menu just in case)

I don't really compare-compare them, cycle just not create any input lag issues at any point of the render, and this just feels wrong to me, so I can't tell, should it be like this or it is an issue.
It's just really easier to use cycle even if you need to wait to see your node changes result, it's still better than mouse lagging, so you can't connect nodes at all

I use 2k screen, but I tried and both my FHD screens behavior the same way too.

I attached two videos, one of them just eevee (and I tried to change size of the viewport and at ~128x128 I get usable fps), not sure if it's help
And the second one with cycle and eevee not like compare but just showcase of input lag.

Also, for some reason it max at my refresh rate (in all monitors, 144/60), I disable all g-sync and reset nvidia control panel, but it's still does, but I don't need high fps anyway, it's just a note.

system-info.txt

2020-08-10_12-55-08.mp4

2020-08-10_13-07-12.mp4

Hi, I tried the latest alpha, the video below has been recorded with blender-2.91.0-b522e834ec30-windows64 and I installed latest studio drivers 451.77 (I attached my sys-info from blender menu just in case) I don't really compare-compare them, cycle just not create any input lag issues at any point of the render, and this just feels wrong to me, so I can't tell, should it be like this or it is an issue. It's just really easier to use cycle even if you need to wait to see your node changes result, it's still better than mouse lagging, so you can't connect nodes at all I use 2k screen, but I tried and both my FHD screens behavior the same way too. I attached two videos, one of them just eevee (and I tried to change size of the viewport and at ~128x128 I get usable fps), not sure if it's help And the second one with cycle and eevee not like compare but just showcase of input lag. Also, for some reason it max at my refresh rate (in all monitors, 144/60), I disable all g-sync and reset nvidia control panel, but it's still does, but I don't need high fps anyway, it's just a note. [system-info.txt](https://archive.blender.org/developer/F8765562/system-info.txt) [2020-08-10_12-55-08.mp4](https://archive.blender.org/developer/F8765563/2020-08-10_12-55-08.mp4) [2020-08-10_13-07-12.mp4](https://archive.blender.org/developer/F8765616/2020-08-10_13-07-12.mp4)

Added subscriber: @fclem

Added subscriber: @fclem

You are comparing apples and oranges. The noise texture node is maybe the node that generate the most instructions and the Bump node is just multiplying that by 3.

The slowdown is expected and I can reproduce it on my system. The issue is that this is entirely dependent on how the drivers optimize the shader and this is out of our control.
I really don't know what we can do except to trying to please some blackbox shader compilers by trial and error. We already had drivers not wanting to even compile such a shader.

Cycles is different because it runs async and does not prevent UI from refreshing and has a whole different architecture. For various reasons we cannot do this for EEVEE.

To me it's not something I will prioritize but anyone is free to tackle this.

You are comparing apples and oranges. The noise texture node is maybe the node that generate the most instructions and the Bump node is just multiplying that by 3. The slowdown is expected and I can reproduce it on my system. The issue is that this is entirely dependent on how the drivers optimize the shader and this is out of our control. I really don't know what we can do except to trying to please some blackbox shader compilers by trial and error. We already had drivers not wanting to even compile such a shader. Cycles is different because it runs async and does not prevent UI from refreshing and has a whole different architecture. For various reasons we cannot do this for EEVEE. To me it's not something I will prioritize but anyone is free to tackle this.

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Confirming since this is classified.

Confirming since this is classified.
Member

Added subscribers: @3di, @EAW, @deadpin

Added subscribers: @3di, @EAW, @deadpin

Added subscriber: @Zhen-Dai

Added subscriber: @Zhen-Dai
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:14:47 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#79522
No description provided.