Camera turns in oposite direction to track target with track to and copy rotation constraint #83159

Closed
opened 2020-11-28 19:55:02 +01:00 by Vladimir · 10 comments

System Information
Operating system: Linux
Graphics card: Intel Haswell

Blender Version
Broken: 2.92
Worked: Never (2.80+)

Short description of error
Camera turns in oposite direction to track target with track to and copy rotation constraint.
2020-11-28_21-40-21.mov

Exact steps for others to reproduce the error
interpolation-bug.blend
Open attached file, compare camera tracking between frames 309 and 310.

**System Information** Operating system: Linux Graphics card: Intel Haswell **Blender Version** Broken: 2.92 Worked: Never (2.80+) **Short description of error** Camera turns in oposite direction to track target with track to and copy rotation constraint. [2020-11-28_21-40-21.mov](https://archive.blender.org/developer/F9401264/2020-11-28_21-40-21.mov) **Exact steps for others to reproduce the error** [interpolation-bug.blend](https://archive.blender.org/developer/F9401271/interpolation-bug.blend) Open attached file, compare camera tracking between frames 309 and 310.
Author

Added subscriber: @Wovchick

Added subscriber: @Wovchick
Vladimir changed title from Unauthorized camera(object) rotation with interpolation frames by X axis location to Unauthorized camera(object) rotation when using interpolation frames by X axis with constraint track to 2020-11-28 20:15:47 +01:00
Vladimir changed title from Unauthorized camera(object) rotation when using interpolation frames by X axis with constraint track to to Unauthorized camera(object) rotation when making interpolation frames by X axis with constraint track to 2020-11-28 20:18:06 +01:00
Vladimir changed title from Unauthorized camera(object) rotation when making interpolation frames by X axis with constraint track to to Unauthorized camera(object) rotation when interpolation frames by X axis with constraint track to 2020-11-28 20:19:37 +01:00
Vladimir changed title from Unauthorized camera(object) rotation when interpolation frames by X axis with constraint track to to Unauthorized turn to 180 degrees Camera when interpolation frames by X axis with constraint track to 2020-11-29 06:51:47 +01:00

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

This works correctly when I use copy location on camera instead of parenting. I am not quite sure what "interpolation frames by X axis" means - is it keyframe interpolation?
This looks like bug to me though.

This works correctly when I use copy location on camera instead of parenting. I am not quite sure what "interpolation frames by X axis" means - is it keyframe interpolation? This looks like bug to me though.
Author

In #83159#1070293, @iss wrote:
This works correctly when I use copy location on camera instead of parenting. I am not quite sure what "interpolation frames by X axis" means - is it keyframe interpolation?
This looks like bug to me though.

Between keyframes the Blender generating (interpolating) frames and make it incorrect as I seems, the Camera between keyframes sharp rotate to 180 degrees, that it not must be because constraint Track to setted there.

> In #83159#1070293, @iss wrote: > This works correctly when I use copy location on camera instead of parenting. I am not quite sure what "interpolation frames by X axis" means - is it keyframe interpolation? > This looks like bug to me though. Between keyframes the Blender generating (interpolating) frames and make it incorrect as I seems, the Camera between keyframes sharp rotate to 180 degrees, that it not must be because constraint Track to setted there.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Richard Antalik changed title from Unauthorized turn to 180 degrees Camera when interpolation frames by X axis with constraint track to to Camera turns in oposite direction to track target with track to and copy rotation constraint 2020-12-08 05:45:37 +01:00

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

The problem is that, with Euler angles, there are multiple ways in which to reach the same orientation. This means that the Track To constraint has multiple solutions to pick from, and not all of them may be compatible with the world rotation of the Copy Rotation target (in this case, the boat).

A Locked Track constraint will work better in this case (see the attached file). #83159-interpolation-bug.blend

I don't think this is a bug in Blender, but rather a downside of using Euler angles & matrices for the constraint system.

The problem is that, with Euler angles, there are multiple ways in which to reach the same orientation. This means that the Track To constraint has multiple solutions to pick from, and not all of them may be compatible with the world rotation of the Copy Rotation target (in this case, the boat). A Locked Track constraint will work better in this case (see the attached file). [#83159-interpolation-bug.blend](https://archive.blender.org/developer/F9494007/T83159-interpolation-bug.blend) I don't think this is a bug in Blender, but rather a downside of using Euler angles & matrices for the constraint system.
Author

In #83159#1070854, @dr.sybren wrote:
The problem is that, with Euler angles, there are multiple ways in which to reach the same orientation. This means that the Track To constraint has multiple solutions to pick from, and not all of them may be compatible with the world rotation of the Copy Rotation target (in this case, the boat).

A Locked Track constraint will work better in this case (see the attached file). #83159-interpolation-bug.blend

I don't think this is a bug in Blender, but rather a downside of using Euler angles & matrices for the constraint system.

I understand! Thank You!

> In #83159#1070854, @dr.sybren wrote: > The problem is that, with Euler angles, there are multiple ways in which to reach the same orientation. This means that the Track To constraint has multiple solutions to pick from, and not all of them may be compatible with the world rotation of the Copy Rotation target (in this case, the boat). > > A Locked Track constraint will work better in this case (see the attached file). [#83159-interpolation-bug.blend](https://archive.blender.org/developer/F9494007/T83159-interpolation-bug.blend) > > I don't think this is a bug in Blender, but rather a downside of using Euler angles & matrices for the constraint system. I understand! Thank You!
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Reference: blender/blender#83159
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