Blender Bone Groups Assigning for linked blender file #84600
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Reference: blender/blender#84600
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System Information
Operating system: Windows
Graphics card: Nvidia
Blender Version
Broken: (example: 2.80,
edbf15d3c0
, master, 2018-11-28, as found on the splash screen)Worked: (newest version of Blender that worked as expected)
Short description of error
after linking blender rigged character file, when working in the linked file, adding of bone groups disappear after Quitting blender.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Open empty blender
link a rigged character file in the empty blender created
make the rig proxy
go to pose mode
select some bones and add them to the bone group and then assign the selected bones
Save the file and Quit blender
Open the linked file again and check the created bone groups
Added subscriber: @oluwaleye.victor
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, same is true for overrides afaict.
UI tries to hint at that by greying out bone group operators, but they really should do a proper poll to not let you do unsupported stuff.
Or: this should be properly supported, will check on both if these.
Added subscriber: @mont29
you cannot support that easily currently, so yes, proper poll forbidding to create them on proxies or liboverrides is the way to go imho.
This issue was referenced by
1c2b203795
Changed status from 'Confirmed' to: 'Resolved'