Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window #85495

Closed
opened 2021-02-09 11:18:01 +01:00 by 炎臻 · 15 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-08 14:44, hash: df0bce3f7d
Worked: 2.91.2


Short description of error:

Crash when entering Armature Edit mode in 3D Viewport if there is also a UV Editor split window in the interface.


Exact steps for others to reproduce the error

{icon fa-plus} OS Conditon: WIN 10 |Blender: 2.92.0 Beta

  • Default scene with default cube deleted.
  • Add an Armature object and split out a UV editor.
  • In the 3D Viewport ,enter Armature Edit mode .The crash then should be reproduced.
    {icon bicycle spin} Below is a blend file with the setup above:
    BugReportDemo.blend
    FilePic.png
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89 **Blender Version** Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-08 14:44, hash: `df0bce3f7d` Worked: 2.91.2 --- ## Short description of error: Crash when entering __Armature Edit mode__ in __3D Viewport__ if there is also a __UV Editor split window__ in the interface. --- ## Exact steps for others to reproduce the error {icon fa-plus} OS Conditon: **WIN 10** |Blender: **2.92.0 Beta** - Default scene with default cube deleted. - Add an __Armature__ object and split out a __UV editor__. - In the __3D Viewport__ ,enter __Armature Edit mode__ .The crash then should be reproduced. {icon bicycle spin} Below is a blend file with the setup above: [BugReportDemo.blend](https://archive.blender.org/developer/F9746454/BugReportDemo.blend) ![FilePic.png](https://archive.blender.org/developer/F9746822/FilePic.png)
Author

Added subscriber: @PrettyFireNOI7

Added subscriber: @PrettyFireNOI7

#85665 was marked as duplicate of this issue

#85665 was marked as duplicate of this issue

#85604 was marked as duplicate of this issue

#85604 was marked as duplicate of this issue

#85499 was marked as duplicate of this issue

#85499 was marked as duplicate of this issue
Author

Crash also happens in Image Editor Draw mode situation.

Crash also happens in __Image Editor Draw mode__ situation.
炎臻 changed title from Crush when entering Armature Edit mode in 3D Viewport aside a UV Editor split window to Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window 2021-02-10 02:33:16 +01:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Thanks for the report, I can confirm the crash:

>	blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362	C

 	blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426	C
 	blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411	C
 	blender.exe!drw_engines_cache_init() Line 1036	C
 	blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111	C
 	blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875	C
 	blender.exe!wm_draw_update(bContext * C) Line 1074	C
 	blender.exe!WM_main(bContext * C) Line 644	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527	C
 	[External Code]	

This problem appears to have been introduced recently.

Thanks for the report, I can confirm the crash: ``` > blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362 C blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426 C blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411 C blender.exe!drw_engines_cache_init() Line 1036 C blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111 C blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875 C blender.exe!wm_draw_update(bContext * C) Line 1074 C blender.exe!WM_main(bContext * C) Line 644 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527 C [External Code] ``` This problem appears to have been introduced recently.
Author

In #85495#1110581, @mano-wii wrote:
Thanks for the report, I can confirm the crash:

>	blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362	C

blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426 C
blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411 C
blender.exe!drw_engines_cache_init() Line 1036 C
blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111 C
blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656 C
blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563 C
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732 C
blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875 C
blender.exe!wm_draw_update(bContext * C) Line 1074 C
blender.exe!WM_main(bContext * C) Line 644 C
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527 C
[External Code]

This problem appears to have been introduced recently.

I found #85499 and D10369.Maybe would also fix this one?

> In #85495#1110581, @mano-wii wrote: > Thanks for the report, I can confirm the crash: > ``` >> blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362 C > blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426 C > blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411 C > blender.exe!drw_engines_cache_init() Line 1036 C > blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111 C > blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656 C > blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563 C > blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732 C > blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875 C > blender.exe!wm_draw_update(bContext * C) Line 1074 C > blender.exe!WM_main(bContext * C) Line 644 C > blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527 C > [External Code] > ``` > This problem appears to have been introduced recently. I found #85499 and [D10369](https://archive.blender.org/developer/D10369).Maybe would also fix this one?
Member

Added subscribers: @Shady.Hamza, @filedescriptor

Added subscribers: @Shady.Hamza, @filedescriptor
Member

Added subscribers: @Thane5, @lichtwerk, @EchoDot

Added subscribers: @Thane5, @lichtwerk, @EchoDot
Member

Added subscriber: @kursadk

Added subscriber: @kursadk

This issue was referenced by 3e55d7d605

This issue was referenced by 3e55d7d60542bd00fe0a200da66d99582cc387e0
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Falk David self-assigned this 2021-02-15 20:13:06 +01:00
Member

Commited fix: 3e55d7d605

Commited fix: 3e55d7d605
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Reference: blender/blender#85495
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